# Build doesn't work in Unreal Engine 4

**URL:** <https://qa.fmod.com/t/build-doesnt-work-in-unreal-engine-4/12933>\
**Category:** Unreal Engine\
**Created:** [January 17, 2017, 5:01pm UTC](https://qa.fmod.com/t/build-doesnt-work-in-unreal-engine-4/12933 "2017-01-17T17:01:06Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![reshif](https://avatars.discourse-cdn.com/v4/letter/r/dec6dc/32.png) [@reshif](https://qa.fmod.com/u/reshif)\
**Post date:** [January 17, 2017, 5:01pm UTC](https://qa.fmod.com/t/build-doesnt-work-in-unreal-engine-4/12933/1 "2017-01-17T17:01:06Z")

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Hi everyone !

I am currently working on a game project using Unreal Engine 4. FMOD Plugin is very useful because we drive a vehicle in the game. I want to do a dynamic car engine and I followed this video step by step :

[![](https://img.youtube.com/vi/BI7EwpEIHuY/hqdefault.jpg "FMOD Studio for UE4 Video 6 - Dynamic Car Engine") ](https://www.youtube.com/watch?v=BI7EwpEIHuY)

Everything works until I have to use the engine.

I built correctly while being careful of the destination folder and in the Engine, nothing appear except a folder which was created. I can’t add a FMOD event because files are not in the engine.

[[Album] Imgur ![](https://i.imgur.com/Kddy9lQ.jpg?fb "Imgur") ](https://imgur.com/a/SkklL)

Here’s a picture of “build prefences” in the software and the folder in Unreal Engine.

Thank you for your help.

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [January 18, 2017, 12:39am UTC](https://qa.fmod.com/t/build-doesnt-work-in-unreal-engine-4/12933/2 "2017-01-18T00:39:08Z")

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Have you tried using “Validate FMOD” in the UE4 help menu while having your Studio project open? This should link UE4 to the project and build fresh banks.

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<div class="post-metadata">

**Author:** ![reshif](https://avatars.discourse-cdn.com/v4/letter/r/dec6dc/32.png) [@reshif](https://qa.fmod.com/u/reshif)\
**Post date:** [January 18, 2017, 9:16am UTC](https://qa.fmod.com/t/build-doesnt-work-in-unreal-engine-4/12933/3 "2017-01-18T09:16:49Z")

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I just “Validate FMOD” in UE4 and I have still the same problem.

The project uses Perfoce for the versionning. Is there something to set up ? I saw that in FMOD Studio, there is a “Source Control” folder in “Preferences”. I try to do something with it and I post my answer.

Thank you

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<div class="post-metadata">

**Author:** ![reshif](https://avatars.discourse-cdn.com/v4/letter/r/dec6dc/32.png) [@reshif](https://qa.fmod.com/u/reshif)\
**Post date:** [January 18, 2017, 2:15pm UTC](https://qa.fmod.com/t/build-doesnt-work-in-unreal-engine-4/12933/4 "2017-01-18T14:15:13Z")

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Here’s some update. It’s not working yet and the problem is still the same.

I made some news screenshots to explain the problem.

[[Album] Imgur ![](https://i.imgur.com/XdEF9VT.jpg?fb "Imgur") ](https://imgur.com/a/oVIE0)

I’m a little confused with all this folder to set up and I hope to find a solution.

Thank you all

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [January 18, 2017, 9:51pm UTC](https://qa.fmod.com/t/build-doesnt-work-in-unreal-engine-4/12933/5 "2017-01-18T21:51:58Z")

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Make sure you have followed the steps here: [http://www.fmod.org/documentation/#content/generated/engine\_ue4/getting\_started.html](http://www.fmod.org/documentation/#content/generated/engine_ue4/getting_started.html)

The directory you are using in Studio (/Content/WHSoundDesign) is where the bank files go.  
If you look in under Unreal Project Settings -\> FMOD Studio -\> Content Browser Prefix, this is where the Events/Buses/Snapshots will show up in Unreal Editor (default is /Game(Content)/FMOD/).  
If you change this, Unreal will need to be restarted.

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<div class="post-metadata">

**Author:** ![reshif](https://avatars.discourse-cdn.com/v4/letter/r/dec6dc/32.png) [@reshif](https://qa.fmod.com/u/reshif)\
**Post date:** [January 19, 2017, 9:44am UTC](https://qa.fmod.com/t/build-doesnt-work-in-unreal-engine-4/12933/6 "2017-01-19T09:44:46Z")

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> [@](#):
>
> Make sure you have followed the steps here: [http://www.fmod.org/documentation/#content/generated/engine\_ue4/getting\_started.html](http://www.fmod.org/documentation/#content/generated/engine_ue4/getting_started.html)
> 
> The directory you are using in Studio (/Content/WHSoundDesign) is where the bank files go.  
> If you look in under Unreal Project Settings → FMOD Studio → Content Browser Prefix, this is where the Events/Buses/Snapshots will show up in Unreal Editor (default is /Game(Content)/FMOD/).  
> If you change this, Unreal will need to be restarted.

Thank you. Everything works now. It was the first time I used FMOD Studio and I didn’t think to check the documentation -\_-.

Thank you very much
