# Build failed to open soundbank

**URL:** <https://qa.fmod.com/t/build-failed-to-open-soundbank/15075>\
**Category:** Unity\
**Created:** [September 24, 2019, 4:59pm UTC](https://qa.fmod.com/t/build-failed-to-open-soundbank/15075 "2019-09-24T16:59:34Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![deHaan](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/dehaan/32/68_2.png) [@deHaan](https://qa.fmod.com/u/deHaan)\
**Post date:** [September 24, 2019, 4:59pm UTC](https://qa.fmod.com/t/build-failed-to-open-soundbank/15075/1 "2019-09-24T16:59:34Z")

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My programmer is getting this error when building our game from Unity. I do not get it on my computer. Any idea about what could be wrong?

> [FMOD] RuntimeBankModel::openFile : Failed to open file ‘F:/Unity/Projects/PandaBall/Builds/build/PandaBall\_Data/StreamingAssets/MainMenu.bank’

Thank you!

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**Author:** ![richard\_simms](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/richard_simms/32/261_2.png) [@richard\_simms](https://qa.fmod.com/u/richard_simms)\
**Post date:** [September 30, 2019, 1:45am UTC](https://qa.fmod.com/t/build-failed-to-open-soundbank/15075/2 "2019-09-30T01:45:15Z")

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Do you have the Unity project’s FMOD settings set to use the project instead of prebuilt banks (Single/Multi Platform Build)? If your programmer opens up the StreamingAssets folder can they see the “MainMenu.bank” file in there?

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**Author:** ![deHaan](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/dehaan/32/68_2.png) [@deHaan](https://qa.fmod.com/u/deHaan)\
**Post date:** [October 10, 2019, 12:46pm UTC](https://qa.fmod.com/t/build-failed-to-open-soundbank/15075/3 "2019-10-10T12:46:23Z")

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After making another build the problem went away, so let’s hope it was just that one time 🙂
