# Build issue

**URL:** <https://qa.fmod.com/t/build-issue/22825>\
**Category:** Unity\
**Created:** [April 22, 2025, 7:50am UTC](https://qa.fmod.com/t/build-issue/22825 "2025-04-22T07:50:26Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [April 24, 2025, 12:28am UTC](https://qa.fmod.com/t/build-issue/22825/4 "2025-04-24T00:28:59Z")

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Hi,

Thank you for the information.

There is a known issue with CI builds at the moment. A [workaround](https://qa.fmod.com/t/docker-windows-dllnotfoundexception-fmodstudiol/20491/36) is hard setting the auditioning system to [NOSOUND](https://fmod.com/docs/2.02/api/core-api-system.html#fmod_outputtype:~:text=System%3A%3AgetOutput%20only.-,FMOD_OUTPUTTYPE_NOSOUND,-All%20%2D%20Perform%20all). Could you please test updating the `EditorUtils.cs` underline `541`:

```auto
private static void CreateSystem()
{
    RuntimeUtils.DebugLog("FMOD Studio: Creating editor system instance");
    RuntimeUtils.EnforceLibraryOrder();

    FMOD.RESULT result = FMOD.Debug.Initialize(FMOD.DEBUG_FLAGS.LOG, FMOD.DEBUG_MODE.FILE, null, "fmod_editor.log");
    if (result != FMOD.RESULT.OK)
    {
        RuntimeUtils.DebugLogWarning("FMOD Studio: Cannot open fmod_editor.log. Logging will be disabled for importing and previewing");
    }

    CheckResult(FMOD.Studio.System.create(out system));

    FMOD.System lowlevel;
    CheckResult(system.getCoreSystem(out lowlevel));

    // New lines to force no sound
    CheckResult(lowlevel.setOutput(FMOD.OUTPUTTYPE.NOSOUND));

```

Please let me know if this allows builds to succeed. Note, that auditioning events in the Unity editor or in a timeline will not work with this change. For the change to be applied you can either build banks or delete the `FMODStudioSettings ` object.

Could I also please grab the `fmod_editor.log`? This should be found in your Unity project directory.

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_[View the full topic](https://qa.fmod.com/t/build-issue/22825)._
