# Bus:/ and vca:/ not found after update to 2.02.08

**URL:** https://qa.fmod.com/t/bus-and-vca-not-found-after-update-to-2-02-08/19330
**Category:** Unity
**Created:** [September 28, 2022, 2:23pm UTC](https://qa.fmod.com/t/bus-and-vca-not-found-after-update-to-2-02-08/19330 "2022-09-28T14:23:45Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![charlicopter](https://avatars.discourse-cdn.com/v4/letter/c/82dd89/32.png) [@charlicopter](https://qa.fmod.com/u/charlicopter)
#### Post date: [September 28, 2022, 2:23pm UTC](https://qa.fmod.com/t/bus-and-vca-not-found-after-update-to-2-02-08/19330/1 "2022-09-28T14:23:45Z")

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I’m not sure what changed after this update, but the main bus is no longer accessible. I’ve tried polling FMOD.Studio.Bus selectedBus = FMODUnity.RuntimeManager.GetBus(“bus:/”); each frame to see if it’s an asynchronous timing issue, but it just won’t find it.  
I’ve saved and built the project several times to no avail.

Not sure where to go from here. Any tips/help?

Thanks!

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### Author: ![charlicopter](https://avatars.discourse-cdn.com/v4/letter/c/82dd89/32.png) [@charlicopter](https://qa.fmod.com/u/charlicopter)
#### Post date: [September 28, 2022, 8:43pm UTC](https://qa.fmod.com/t/bus-and-vca-not-found-after-update-to-2-02-08/19330/2 "2022-09-28T20:43:02Z")

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This problem was fixed by deleting the plugin folder and reimporting. A little nervous, but it’s working…

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### Author: ![jeff\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/jeff_fmod/32/1766_2.png) [@jeff\_fmod](https://qa.fmod.com/u/jeff_fmod)
#### Post date: [October 5, 2022, 11:04pm UTC](https://qa.fmod.com/t/bus-and-vca-not-found-after-update-to-2-02-08/19330/3 "2022-10-05T23:04:50Z")

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I have not been able to reproduce this issue. What version of Unity are you using, and what version of FMOD did you upgrade from?
