# BusNotFoundException in Unity

**URL:** https://qa.fmod.com/t/busnotfoundexception-in-unity/12849
**Category:** Unity
**Created:** [December 3, 2016, 4:22pm UTC](https://qa.fmod.com/t/busnotfoundexception-in-unity/12849 "2016-12-03T16:22:19Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![Llilyh](https://avatars.discourse-cdn.com/v4/letter/l/c0e974/32.png) [@Llilyh](https://qa.fmod.com/u/Llilyh)
#### Post date: [December 3, 2016, 4:22pm UTC](https://qa.fmod.com/t/busnotfoundexception-in-unity/12849/1 "2016-12-03T16:22:19Z")

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Hi,

I have been working on a 360° video in Unity and I need to integrate sounds with FMod, but I can hear nothing. Project is loaded, bank is built, events can be listened to in Unity assets player but when I start the video I can hear nothing.

All I get is this error :

BusNotFoundException: FMOD Studio bus not found ‘bus:/’  
FMODUnity.RuntimeManager.GetBus (System.String path) (at Assets/Plugins/FMOD/RuntimeManager.cs:825)

Thanks.

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### Author: ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)
#### Post date: [December 6, 2016, 11:36pm UTC](https://qa.fmod.com/t/busnotfoundexception-in-unity/12849/2 "2016-12-06T23:36:08Z")

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This is because it cannot find the built banks from FMOD Studio, make sure you have used the correct project/build path in the menu (FMOD-\>Edit Settings). Then make sure in FMOD Studio that the banks have been built to the correct path (Edit-\>Preferences-\>Build).
