# BusNotFoundException in WebGL

**URL:** https://qa.fmod.com/t/busnotfoundexception-in-webgl/19150
**Category:** Unity
**Tags:** html5, unity, csharp
**Created:** [August 17, 2022, 12:22pm UTC](https://qa.fmod.com/t/busnotfoundexception-in-webgl/19150 "2022-08-17T12:22:33Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![NicolasCastagnola](https://avatars.discourse-cdn.com/v4/letter/n/8baadc/32.png) [@NicolasCastagnola](https://qa.fmod.com/u/NicolasCastagnola)
#### Post date: [August 17, 2022, 12:22pm UTC](https://qa.fmod.com/t/busnotfoundexception-in-webgl/19150/1 "2022-08-17T12:22:33Z")

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In editor doesn’t throw any Exception but inside a WebGL build throws [FMOD] Bus not found “bus:/MyBus”.

In editor the buses exist inside the banks file but in build doesn’t…

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### Author: ![jeff\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/jeff_fmod/32/1766_2.png) [@jeff\_fmod](https://qa.fmod.com/u/jeff_fmod)
#### Post date: [August 23, 2022, 1:51am UTC](https://qa.fmod.com/t/busnotfoundexception-in-webgl/19150/2 "2022-08-23T01:51:20Z")

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What version of FMOD are you using? Can you please confirm you are [loading banks asynchronously](https://fmod.com/docs/2.02/unity/platform-specifics.html#async-loading) as required for WebGL?
