# BusNotFoundException

**URL:** <https://qa.fmod.com/t/busnotfoundexception/21664>\
**Category:** Unity\
**Created:** [May 24, 2024, 4:43pm UTC](https://qa.fmod.com/t/busnotfoundexception/21664 "2024-05-24T16:43:03Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![juanjoc99](https://avatars.discourse-cdn.com/v4/letter/j/4491bb/32.png) [@juanjoc99](https://qa.fmod.com/u/juanjoc99)\
**Post date:** [May 24, 2024, 4:43pm UTC](https://qa.fmod.com/t/busnotfoundexception/21664/1 "2024-05-24T16:43:03Z")

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Hi, I got this error: BusNotFoundException: [FMOD] Bus not found ‘bus:/SFX’  
FMODUnity.RuntimeManager.GetBus (System.String path) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1384)  
AudioManager.SetupBus () (at Assets/\_SRC/Scripts/Managers/AudioManager.cs:72)  
AudioManager.Start () (at Assets/\_SRC/Scripts/Managers/AudioManager.cs:64)

The Master Bank bus is loading correctly but any other Bus I load throw this exception. I don’t understand why, I tried checking the file path and it seemed correct on both FMOD and Unity, all settings seem to be correct.

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [June 3, 2024, 3:30am UTC](https://qa.fmod.com/t/busnotfoundexception/21664/2 "2024-06-03T03:30:39Z")

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You can get this error if you have not loaded the `Master.strings.bank` and you are trying to use paths to access FMOD objects.

The `.strings.bank` file includes all the metadata required to look up events, buses, snapshots, and VCAs during runtime.

Can you confirm that the `.strings.bank` file is being loaded?

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<div class="post-metadata">

**Author:** ![juanjoc99](https://avatars.discourse-cdn.com/v4/letter/j/4491bb/32.png) [@juanjoc99](https://qa.fmod.com/u/juanjoc99)\
**Post date:** [June 3, 2024, 3:55pm UTC](https://qa.fmod.com/t/busnotfoundexception/21664/4 "2024-06-03T15:55:57Z")

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I think I am loading Master.strings.bank  
 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/c/c8b86961026227d862916988b06b3d27273bb4eb.png)  
Here is an image of the Fmod settings I have

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<div class="post-metadata">

**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [June 4, 2024, 12:09am UTC](https://qa.fmod.com/t/busnotfoundexception/21664/5 "2024-06-04T00:09:30Z")

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What version of FMOD are you using?  
Can try checking the `Enable API Error Logging` option to see what that can tell us?

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<div class="post-metadata">

**Author:** ![eseravas](https://avatars.discourse-cdn.com/v4/letter/e/eb9ed0/32.png) [@eseravas](https://qa.fmod.com/u/eseravas)\
**Post date:** [June 14, 2024, 5:18pm UTC](https://qa.fmod.com/t/busnotfoundexception/21664/6 "2024-06-14T17:18:12Z")

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Hi, I’m having a similar problem where I’m receiving a “BusNotFoundException: [FMOD] Bus not found ‘bus:/Music’” message. I’m trying to change the volume of music, SFX, and master in my game with a group in the FMOD editor. The Master.strings is enabled. I’m using version 2.02.22.

This was my API Error Logging message:  
[FMOD] System::getBus(bus:/Music, 00000078D32ECB10) returned ERR\_EVENT\_NOTFOUND for STUDIO\_SYSTEM (0x1FFFFF).  
UnityEngine.Debug:LogError (object)  
FMODUnity.RuntimeUtils:DebugLogError (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:580)  
FMODUnity.RuntimeManager:ERROR\_CALLBACK (intptr,FMOD.SYSTEM\_CALLBACK\_TYPE,intptr,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:142)  
FMOD.Studio.System:getBus (string,FMOD.Studio.Bus&) (at Assets/Plugins/FMOD/src/fmod\_studio.cs:444)  
FMODUnity.RuntimeManager:GetBus (string) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1382)  
AudioManager:Awake () (at Assets/Scripts/Audio/AudioManager.cs:48)

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<div class="post-metadata">

**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [June 20, 2024, 4:06am UTC](https://qa.fmod.com/t/busnotfoundexception/21664/7 "2024-06-20T04:06:28Z")

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> [@eseravas](#):
>
> FMODUnity.RuntimeManager:GetBus (string) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1382)  
> AudioManager:Awake () (at Assets/Scripts/Audio/AudioManager.cs:48)

Since this is coming from an `Awake` function my first guess would be that the FMOD Integration has not had a chance to load the Master Bank yet, you can check this by using [FMODUnity.RuntimeManager.HaveMasterBanksLoaded](https://www.fmod.com/docs/2.03/unity/api-runtimemanager.html#havemasterbanksloaded).
