# C# FMOD\_CHANNEL\_getSpectrum ?

**URL:** <https://qa.fmod.com/t/c-fmod-channel-getspectrum/13379>\
**Category:** FMOD Engine\
**Created:** [August 25, 2017, 2:59am UTC](https://qa.fmod.com/t/c-fmod-channel-getspectrum/13379 "2017-08-25T02:59:04Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![r\_emak\_e](https://avatars.discourse-cdn.com/v4/letter/r/e274bd/32.png) [@r\_emak\_e](https://qa.fmod.com/u/r_emak_e)\
**Post date:** [August 25, 2017, 2:59am UTC](https://qa.fmod.com/t/c-fmod-channel-getspectrum/13379/1 "2017-08-25T02:59:04Z")

</div>

in C# wrapper for using api  
channel instance can’t call that function.  
how can I call that function in C#?

---

<div class="post-metadata">

**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [August 25, 2017, 5:31am UTC](https://qa.fmod.com/t/c-fmod-channel-getspectrum/13379/2 "2017-08-25T05:31:38Z")

</div>

The answer can be found here: [https://www.fmod.org/questions/question/get-full-spectrum-of-a-sound-in-unity/](https://www.fmod.org/questions/question/get-full-spectrum-of-a-sound-in-unity/)

If you are unsure of a function or struct, the documentation should give you a better understanding otherwise searching in Google “FMOD …” will usually show our docs in the first couple of links.
