# Callback problem stopping "stopped event"

**URL:** <https://qa.fmod.com/t/callback-problem-stopping-stopped-event/11223>\
**Category:** FMOD Studio\
**Created:** [November 18, 2013, 2:16pm UTC](https://qa.fmod.com/t/callback-problem-stopping-stopped-event/11223 "2013-11-18T14:16:28Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![salvofid](https://avatars.discourse-cdn.com/v4/letter/s/ac8455/32.png) [@salvofid](https://qa.fmod.com/u/salvofid)\
**Post date:** [November 18, 2013, 2:16pm UTC](https://qa.fmod.com/t/callback-problem-stopping-stopped-event/11223/1 "2013-11-18T14:16:28Z")

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Hi all,  
In brief, I received a FMOD\_STUDIO\_EVENT\_CALLBACK\_STOPPED (from the callback) before the AUDIO\_EVENT\_CALLBACK\_STARTED when I stop a “stopped event” and I invoke the play method later.  
Bye, Salvo.

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**Author:** ![graeme](https://avatars.discourse-cdn.com/v4/letter/g/50afbb/32.png) [@graeme](https://qa.fmod.com/u/graeme)\
**Post date:** [December 6, 2013, 2:40am UTC](https://qa.fmod.com/t/callback-problem-stopping-stopped-event/11223/2 "2013-12-06T02:40:04Z")

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Hi Salvo,

Thanks for the report. I have reproduced this behavior in my testbed. It seems the event callback gets triggered every time you call Studio::EventInstance::stop(), even if the event is already in the stopped state. This is a bug and will be fixed in the next patch release.

Cheers,  
Graeme.
