# Can a fade out be added to a sound that's been stopped due to a polyphony count?

**URL:** <https://qa.fmod.com/t/can-a-fade-out-be-added-to-a-sound-thats-been-stopped-due-to-a-polyphony-count/13365>\
**Category:** FMOD Studio\
**Created:** [August 17, 2017, 5:24am UTC](https://qa.fmod.com/t/can-a-fade-out-be-added-to-a-sound-thats-been-stopped-due-to-a-polyphony-count/13365 "2017-08-17T05:24:51Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![NotVeryLoud](https://avatars.discourse-cdn.com/v4/letter/n/858c86/32.png) [@NotVeryLoud](https://qa.fmod.com/u/NotVeryLoud)\
**Post date:** [August 17, 2017, 5:24am UTC](https://qa.fmod.com/t/can-a-fade-out-be-added-to-a-sound-thats-been-stopped-due-to-a-polyphony-count/13365/1 "2017-08-17T05:24:51Z")

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When a sound is stopped (or stolen) due to polyphony count with a “Steal Oldest” instruction, does that “oldest” sound simply stop immediately when the newest sound is triggered? And if so, is there a way to add a fade out?

Example:

You have a single FMOD Event with a Mult Sound containing several variations of 10-second long gun shots.  
You allow a Polyphony count of 2 with a “Steal Oldest” instruction.  
Three shots are fired within 5 seconds. When the 3rd shot plays, will FMOD abruptly stop the 1st shot? And if so, can a fade out be added to the stopped sound?

I think I recall this functionality existing in FMOD Designer, but it’s been awhile, so maybe I’m making that up.

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**Author:** ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)\
**Post date:** [August 21, 2017, 7:55am UTC](https://qa.fmod.com/t/can-a-fade-out-be-added-to-a-sound-thats-been-stopped-due-to-a-polyphony-count/13365/2 "2017-08-21T07:55:25Z")

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Yes, FMOD Studio will immediately stop the oldest still-playing instance of the instrument. There is no ability to add a fadeout, as the purpose of this feature is to strictly limit the number of voices and a fadeout would prohibit that.

FMOD Designer did not support polyphony limits for sound def instances.
