# Can FMOD communicate with iOS haptics?

**URL:** <https://qa.fmod.com/t/can-fmod-communicate-with-ios-haptics/22057>\
**Category:** Unity\
**Tags:** ios, unity\
**Created:** [September 4, 2024, 1:19am UTC](https://qa.fmod.com/t/can-fmod-communicate-with-ios-haptics/22057 "2024-09-04T01:19:00Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![jeshuaew](https://avatars.discourse-cdn.com/v4/letter/j/ecb155/32.png) [@jeshuaew](https://qa.fmod.com/u/jeshuaew)\
**Post date:** [September 4, 2024, 1:19am UTC](https://qa.fmod.com/t/can-fmod-communicate-with-ios-haptics/22057/1 "2024-09-04T01:19:00Z")

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I’ve recently joined a project in Unity. They are looking to add haptics to the game, shipping on iOS. Does FMOD have any support for iOS’ core haptics framework?

I am just doing research on the subject now so learning what’s possible and what we’ll have to roll on our own or with another plug-in. Thanks!

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [September 4, 2024, 4:06am UTC](https://qa.fmod.com/t/can-fmod-communicate-with-ios-haptics/22057/2 "2024-09-04T04:06:19Z")

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Hi,

Unfortunately, vibration is only supported on PS5. If there is anything else we can assist with please do not hesitate to ask!
