# Can I know the order of sounds selected in a multi instrument?

**URL:** <https://qa.fmod.com/t/can-i-know-the-order-of-sounds-selected-in-a-multi-instrument/22516>\
**Category:** Unity\
**Created:** [January 17, 2025, 1:02am UTC](https://qa.fmod.com/t/can-i-know-the-order-of-sounds-selected-in-a-multi-instrument/22516 "2025-01-17T01:02:44Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![li\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/li_fmod/32/6577_2.png) [@li\_fmod](https://qa.fmod.com/u/li_fmod)\
**Post date:** [January 21, 2025, 4:36am UTC](https://qa.fmod.com/t/can-i-know-the-order-of-sounds-selected-in-a-multi-instrument/22516/2 "2025-01-21T04:36:56Z")

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Hi,

Could I please grab the version number of your FMOD and FMOD Unity plugin?

> [@krynn](#):
>
> When playing a timeline, I want a way to ensure that the order of sounds selected in the first event will be played in the same order as the sounds selected in the next two events.
> 
> Is there any way?

Unfortunately, the FMOD Engine currently doesn’t provide a way to change the randomization seed mid-game. However, there’s a similar discussion on this topic that includes a potential workaround::

> [@Multi-Instrument set randomization seed in runtime](https://qa.fmod.com/t/multi-instrument-set-randomization-seed-in-runtime/17000/2):
>
> Unfortunately, there is currently no way to change the FMOD Engine’s random seed mid-way through a game session. As such, if you want to be able to synchronize which playlist entry of a multi instrument will play across multiple clients, there is no way to do so; the only workaround is to remove the playlist entries from the multi instruments and instead control which one plays using parameters whose values are synchronized and randomized by your game’s code. Thank you for pointing out this li…

Hope this helps, let me know if you have any questions.

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_[View the full topic](https://qa.fmod.com/t/can-i-know-the-order-of-sounds-selected-in-a-multi-instrument/22516)._
