# Can I monitor the CPU and memory usage of my FMOD project?

**URL:** <https://qa.fmod.com/t/can-i-monitor-the-cpu-and-memory-usage-of-my-fmod-project/11608>\
**Category:** FMOD Studio\
**Created:** [August 16, 2014, 5:35pm UTC](https://qa.fmod.com/t/can-i-monitor-the-cpu-and-memory-usage-of-my-fmod-project/11608 "2014-08-16T17:35:18Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![sandrasusi](https://avatars.discourse-cdn.com/v4/letter/s/df705f/32.png) [@sandrasusi](https://qa.fmod.com/u/sandrasusi)\
**Post date:** [August 16, 2014, 5:35pm UTC](https://qa.fmod.com/t/can-i-monitor-the-cpu-and-memory-usage-of-my-fmod-project/11608/1 "2014-08-16T17:35:18Z")

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I am using FMOD Studio with Unity for an iOS game, and I would like to know how much system resources my FMOD project/ Audioengine is taking. Can I find this info somewhere in FMOD?

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**Author:** ![nick1](https://avatars.discourse-cdn.com/v4/letter/n/47e85d/32.png) [@nick1](https://qa.fmod.com/u/nick1)\
**Post date:** [August 17, 2014, 2:08am UTC](https://qa.fmod.com/t/can-i-monitor-the-cpu-and-memory-usage-of-my-fmod-project/11608/2 "2014-08-17T02:08:48Z")

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If you’re using Studio 1.4.0 or later you can use the new Profiler feature. Check the User Manual that comes in the installer for more details.
