# Can someone add a UE4.5 C++ only example please?

**URL:** <https://qa.fmod.com/t/can-someone-add-a-ue4-5-c-only-example-please/11719>\
**Category:** Unreal Engine\
**Created:** [November 12, 2014, 8:00am UTC](https://qa.fmod.com/t/can-someone-add-a-ue4-5-c-only-example-please/11719 "2014-11-12T08:00:33Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![WilliamDocherty](https://avatars.discourse-cdn.com/v4/letter/w/df705f/32.png) [@WilliamDocherty](https://qa.fmod.com/u/WilliamDocherty)\
**Post date:** [November 12, 2014, 8:00am UTC](https://qa.fmod.com/t/can-someone-add-a-ue4-5-c-only-example-please/11719/1 "2014-11-12T08:00:33Z")

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HI

Would it be possible for someone to demonstrate FMOD & UE 4.5 integration using C++ rather than the current Blueprint example please?

Thanks  
William

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**Author:** ![geoff](https://avatars.discourse-cdn.com/v4/letter/g/a3d4f5/32.png) [@geoff](https://qa.fmod.com/u/geoff)\
**Post date:** [November 17, 2014, 2:07am UTC](https://qa.fmod.com/t/can-someone-add-a-ue4-5-c-only-example-please/11719/2 "2014-11-17T02:07:05Z")

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Hi William,  
That is a good suggestion and we’ve added it to our list of tasks. We’ll post back here when it has been done.

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**Author:** ![geoff](https://avatars.discourse-cdn.com/v4/letter/g/a3d4f5/32.png) [@geoff](https://qa.fmod.com/u/geoff)\
**Post date:** [November 25, 2014, 6:12am UTC](https://qa.fmod.com/t/can-someone-add-a-ue4-5-c-only-example-please/11719/3 "2014-11-25T06:12:39Z")

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The next release of the UE4 plugin will have a documentation section about interfacing with the plugin from C++ code, including how to set up the .Build.cs file and including the FMOD header files.

It isn’t a full blown example but it should be enough to get a programmer up and running with it.

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**Author:** ![WilliamDocherty](https://avatars.discourse-cdn.com/v4/letter/w/df705f/32.png) [@WilliamDocherty](https://qa.fmod.com/u/WilliamDocherty)\
**Post date:** [November 25, 2014, 7:28am UTC](https://qa.fmod.com/t/can-someone-add-a-ue4-5-c-only-example-please/11719/4 "2014-11-25T07:28:20Z")

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> [@](#):
>
> The next release of the UE4 plugin will have a documentation section about interfacing with the plugin from C++ code, including how to set up the .Build.cs file and including the FMOD header files.
> 
> It isn’t a full blown example but it should be enough to get a programmer up and running with it.

Sounds great, thanks for sorting that out.
