# Can the engine designer script make implementation into Unity easier?

**URL:** <https://qa.fmod.com/t/can-the-engine-designer-script-make-implementation-into-unity-easier/19169>\
**Category:** FMOD Studio\
**Created:** [August 23, 2022, 1:50am UTC](https://qa.fmod.com/t/can-the-engine-designer-script-make-implementation-into-unity-easier/19169 "2022-08-23T01:50:09Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![fractanimal](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/fractanimal/32/3897_2.png) [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Post date:** [August 24, 2022, 9:32am UTC](https://qa.fmod.com/t/can-the-engine-designer-script-make-implementation-into-unity-easier/19169/4 "2022-08-24T09:32:50Z")

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My engine uses the same model as the FMOD script basically, so it does really come in handy for me, a lot. Except I’m curious how to also implement Throttle. I’ve made a new post relating to that → [Question about "Throttle" when designing car engine: RPM, Load, and ?throttle?](https://qa.fmod.com/t/question-about-throttle-when-designing-car-engine-rpm-load-and-throttle/19171)

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_[View the full topic](https://qa.fmod.com/t/can-the-engine-designer-script-make-implementation-into-unity-easier/19169)._
