# Can the FMOD system be disabled?

**URL:** <https://qa.fmod.com/t/can-the-fmod-system-be-disabled/18809>\
**Category:** Unreal Engine\
**Tags:** cpp\
**Created:** [May 27, 2022, 9:28pm UTC](https://qa.fmod.com/t/can-the-fmod-system-be-disabled/18809 "2022-05-27T21:28:40Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![laurens](https://avatars.discourse-cdn.com/v4/letter/l/85f322/32.png) [@laurens](https://qa.fmod.com/u/laurens)\
**Post date:** [May 27, 2022, 9:28pm UTC](https://qa.fmod.com/t/can-the-fmod-system-be-disabled/18809/1 "2022-05-27T21:28:40Z")

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Hello, I’m using UE 4.27.2 and latest FMOD version.  
I was profling a Swtich performance issue and wanted to know if there is a way to completely disable the FMOD system to isolate the problem.  
Can you help me?

Best  
Laurens

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<div class="post-metadata">

**Author:** ![Andrew](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/andrew/32/261_2.png) [@Andrew](https://qa.fmod.com/u/Andrew)\
**Post date:** [May 31, 2022, 11:20pm UTC](https://qa.fmod.com/t/can-the-fmod-system-be-disabled/18809/2 "2022-05-31T23:20:21Z")

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Specify “nosound” on the command line when you run your game. The FMOD Unreal integration will pick that up and not initialise FMOD.
