# Can you no longer reference an FMOD Event Asset inside the Level Blueprint in UE 5.6?

**URL:** <https://qa.fmod.com/t/can-you-no-longer-reference-an-fmod-event-asset-inside-the-level-blueprint-in-ue-5-6/23663>\
**Category:** FMOD Studio\
**Created:** [November 17, 2025, 12:59am UTC](https://qa.fmod.com/t/can-you-no-longer-reference-an-fmod-event-asset-inside-the-level-blueprint-in-ue-5-6/23663 "2025-11-17T00:59:59Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![dandrewstewart](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/dandrewstewart/32/588_2.png) [@dandrewstewart](https://qa.fmod.com/u/dandrewstewart)\
**Post date:** [November 17, 2025, 12:59am UTC](https://qa.fmod.com/t/can-you-no-longer-reference-an-fmod-event-asset-inside-the-level-blueprint-in-ue-5-6/23663/1 "2025-11-17T00:59:59Z")

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Can you no longer reference an FMOD Event Asset inside the Level Blueprint in UE 5.6? One minute you can and then, it’s gone. In other words, recently I was able to ctrl+click in the Event Graph of the Level Blueprint and choose “Create a Reference To Explore” (Explore is the name of my FMOD event). Today, nothing. What’s going on?

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**Author:** ![dandrewstewart](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/dandrewstewart/32/588_2.png) [@dandrewstewart](https://qa.fmod.com/u/dandrewstewart)\
**Post date:** [November 17, 2025, 4:12am UTC](https://qa.fmod.com/t/can-you-no-longer-reference-an-fmod-event-asset-inside-the-level-blueprint-in-ue-5-6/23663/2 "2025-11-17T04:12:20Z")

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Issue resolved. In order for “Create a Reference To Explore” to present itself, the actor `MUST` be selected in the level editor. So, to create the reference in the Level Blueprint, you must, firstly, have it selected – click on it – in the level editor. …… that was a long time, just to find out I had to click somewhere. Is this documented anywhere formally? Gemini certainly didn’t know about this tiny detail!

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [November 17, 2025, 10:42pm UTC](https://qa.fmod.com/t/can-you-no-longer-reference-an-fmod-event-asset-inside-the-level-blueprint-in-ue-5-6/23663/3 "2025-11-17T22:42:57Z")

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[https://dev.epicgames.com/documentation/en-us/unreal-engine/referencing-actors?application\_version=4.27](https://dev.epicgames.com/documentation/en-us/unreal-engine/referencing-actors?application_version=4.27)

> 1. With the Actor in the level selected, click the **Blueprints** button from the Main Toolbar, then click **Open Level Blueprint**.
> 2. With the **Blueprint Editor** window open, **Right-click** in the graph window and select **Create a Reference to XXX**.
