# Cannot build to Xbox One, says 'XboxOne' does not exist in namespace

**URL:** <https://qa.fmod.com/t/cannot-build-to-xbox-one-says-xboxone-does-not-exist-in-namespace/15136>\
**Category:** Unity\
**Created:** [October 15, 2019, 5:12pm UTC](https://qa.fmod.com/t/cannot-build-to-xbox-one-says-xboxone-does-not-exist-in-namespace/15136 "2019-10-15T17:12:24Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![ViridianGames](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/viridiangames/32/747_2.png) [@ViridianGames](https://qa.fmod.com/u/ViridianGames)\
**Post date:** [October 15, 2019, 5:12pm UTC](https://qa.fmod.com/t/cannot-build-to-xbox-one-says-xboxone-does-not-exist-in-namespace/15136/1 "2019-10-15T17:12:24Z")

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Hello. I am currently porting a Unity project to Xbox One. As part of my build process, I receive the following error:

**Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs(1047,18): error CS0234: The type or namespace name `XboxOne' does not exist in the namespace `FMOD’. Are you missing an assembly reference?**

I am using a project prepared for me by the original developers (who have access to FMOD Studio) and thus do not have a way to edit the project. The project works fine when building for Windows.

Is there something I need to do to the project, some DLL I’m missing or some setting I need to change to get this to work?

Thank you very much.

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<div class="post-metadata">

**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [October 20, 2019, 10:12pm UTC](https://qa.fmod.com/t/cannot-build-to-xbox-one-says-xboxone-does-not-exist-in-namespace/15136/2 "2019-10-20T22:12:04Z")

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It sounds like you are missing the FMOD for Unity Xbox One unitypackage which you can on the [downloads](https://www.fmod.com/download) page, if you do not have access to it console access can be enabled by verifying that you are a certified developer for a given platform. You must also register a project which is linked to that platform. Both of these steps can be managed from your [FMOD profile](https://www.fmod.com/profile#permissions).
