# Can't Build in Unreal - Global Parameters Bugged?

**URL:** <https://qa.fmod.com/t/cant-build-in-unreal-global-parameters-bugged/15183>\
**Category:** Unreal Engine\
**Created:** [November 4, 2019, 7:11pm UTC](https://qa.fmod.com/t/cant-build-in-unreal-global-parameters-bugged/15183 "2019-11-04T19:11:05Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![ImTethered](https://avatars.discourse-cdn.com/v4/letter/i/45deac/32.png) [@ImTethered](https://qa.fmod.com/u/ImTethered)\
**Post date:** [November 4, 2019, 7:11pm UTC](https://qa.fmod.com/t/cant-build-in-unreal-global-parameters-bugged/15183/1 "2019-11-04T19:11:05Z")

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It seems like the global parameters in the master bank aren’t being initialized properly, just like in a previous post here:

> [@Build Failure for UE4.22 on FMOD 2.00.00](https://qa.fmod.com/t/build-failure-for-ue4-22-on-fmod-2-00-00/15041/2):
>
> Thanks for reporting this, we have managed to find the bug causing this issue. If you load a bank which references a global parameter and the bank which defines the global parameter is not loaded then it produces this error. We are currently working on a fix for this.

A typical log I might get is:

LogFMOD: Error: f:\jk\workspace\2.0\_UE4.22\_Win64\studio\_api\src\fmod\_playback\_factory.cpp(174) - assertion: ‘controller’ failed  
LogFMOD: Error: Failed to register disk file for bank: …/…/…/…/…/…/Development/VanishingPoint/WrongTurn/Content/FMOD/Desktop/Emitters.bank

Is there something I need to reconfigure?

Many thanks, Paul

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [November 10, 2019, 11:11pm UTC](https://qa.fmod.com/t/cant-build-in-unreal-global-parameters-bugged/15183/2 "2019-11-10T23:11:29Z")

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What versions of FMOD and UE4 are you using?
