# Can't change parameters of the snapshot

**URL:** https://qa.fmod.com/t/cant-change-parameters-of-the-snapshot/16634
**Category:** Unreal Engine
**Tags:** ue4
**Created:** [January 13, 2021, 7:09am UTC](https://qa.fmod.com/t/cant-change-parameters-of-the-snapshot/16634 "2021-01-13T07:09:18Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![10n3r](https://avatars.discourse-cdn.com/v4/letter/1/a587f6/32.png) [@10n3r](https://qa.fmod.com/u/10n3r)
#### Post date: [January 13, 2021, 7:09am UTC](https://qa.fmod.com/t/cant-change-parameters-of-the-snapshot/16634/1 "2021-01-13T07:09:18Z")

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Hi, i have a snapshot that i made in mixer and i made a parameter to automate volume changing on 2 buses.  
Now the snapshot event is activating when i need it to, but after that “set parameter” node doesn’t change anything and i get only overriding behaviour from that snapshot.

I am a noob in programming even if it’s through blueprints, i have changed the parameters on other fmod events not using snapshots, but this behaviour that i have in mixer and snapshot right now is what i like to have in final result.

Do i miss something, or i just can’t use parameters when i use snapshots?

EDIT: After changing snapshot parameter from local to global, and changing set parameter to set global parameter by name, i achieved desired effect. Although i am not sure i did the right way.

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### Author: ![richard\_simms](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/richard_simms/32/261_2.png) [@richard\_simms](https://qa.fmod.com/u/richard_simms)
#### Post date: [January 18, 2021, 10:07pm UTC](https://qa.fmod.com/t/cant-change-parameters-of-the-snapshot/16634/2 "2021-01-18T22:07:50Z")

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You are right in what you found out - parameters in the mixer can only be global parameters. You are able to add local parameters to a snapshot but you must set the parameter’s value on the snapshot itself.
