# Can't launch built project, FMOD library not loaded

**URL:** https://qa.fmod.com/t/cant-launch-built-project-fmod-library-not-loaded/14833
**Category:** Unreal Engine
**Created:** [July 8, 2019, 10:36am UTC](https://qa.fmod.com/t/cant-launch-built-project-fmod-library-not-loaded/14833 "2019-07-08T10:36:25Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![lionclop](https://avatars.discourse-cdn.com/v4/letter/l/bb73d2/32.png) [@lionclop](https://qa.fmod.com/u/lionclop)
#### Post date: [July 8, 2019, 10:36am UTC](https://qa.fmod.com/t/cant-launch-built-project-fmod-library-not-loaded/14833/1 "2019-07-08T10:36:25Z")

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Hey peeps!

So, I’m here with Mac C++ project.  
I’ve been able to successfully build Linux and Win projects, but with Mac, it seems like I’d need to connect the FMOD library through an rpath, but I have 0 idea how to do that.

I got 4.22.3 UE4 version with MacOSx 10.14.5, FMOD integration 1.10.14.  
Integration is installed nicely, all is working in PIE, build is successful.

Upon opening I get an error on startup:

> Termination Reason: DYLD, [0x1] Library missing
> 
> Application Specific Information:  
> dyld: launch, loading dependent libraries
> 
> Dyld Error Message:  
> Library not loaded: @rpath/libfmodL.dylib  
> Referenced from: /bb/\*/Detective.app/Contents/MacOS/Detective  
> Reason: image not found

I tried to use integration right from the downloads, and also tried rebuilding it, with same result.

From what I understand, I need to add the libraries of FMOD to rpaths?  
If so, how and why would i do that?

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<div class="post-metadata">

### Author: ![lionclop](https://avatars.discourse-cdn.com/v4/letter/l/bb73d2/32.png) [@lionclop](https://qa.fmod.com/u/lionclop)
#### Post date: [July 9, 2019, 5:03am UTC](https://qa.fmod.com/t/cant-launch-built-project-fmod-library-not-loaded/14833/2 "2019-07-09T05:03:03Z")

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Just found another answer from this post:

> [@4.22 MacOS Packaged Build crashes, cannot find libfmodL.dylib](https://qa.fmod.com/t/4-22-macos-packaged-build-crashes-cannot-find-libfmodl-dylib/14603/2):
>
> Are you able to share the logs from the game? You can send them to [support@fmod.com](mailto:support@fmod.com).
