# Can't load libfmodL.dylib in Mac build from Unity5

**URL:** <https://qa.fmod.com/t/cant-load-libfmodl-dylib-in-mac-build-from-unity5/12498>\
**Category:** Unity\
**Created:** [May 16, 2016, 9:53pm UTC](https://qa.fmod.com/t/cant-load-libfmodl-dylib-in-mac-build-from-unity5/12498 "2016-05-16T21:53:59Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![tiagomelo](https://avatars.discourse-cdn.com/v4/letter/t/3be4f8/32.png) [@tiagomelo](https://qa.fmod.com/u/tiagomelo)\
**Post date:** [May 16, 2016, 9:53pm UTC](https://qa.fmod.com/t/cant-load-libfmodl-dylib-in-mac-build-from-unity5/12498/1 "2016-05-16T21:53:59Z")

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Hi. When I make a build to Mac from Unity5, the App can’t load the dylibs.

It’s works flawless in Editor/Android/iOS.

I used in a project of my own, and a project from the FMOD page: [http://www.fmod.org/download/](http://www.fmod.org/download/) (Unity Tutorial Video Assets files - Rollaball demo level - completed implementation)

Operational System: OSX El Capitan 10.11.4  
Unity Version: 5.3.3f1 Personal (Free edition)

Complete error:

Couldn’t open \<APP\_PATH\>/Contents/Plugins/fmodstudiol.bundle/Contents/MacOS/fmodstudiol, error: dlopen(\<APP\_PATH\>/Contents/Plugins/fmodstudiol.bundle/Contents/MacOS/fmodstudiol, 2): Library not loaded: @rpath/libfmodL.dylib

Referenced from:  
\<APP\_PATH\>/Contents/Plugins/fmodstudiol.bundle/Contents/MacOS/fmodstudiol

Reason: image not found

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<div class="post-metadata">

**Author:** ![nick1](https://avatars.discourse-cdn.com/v4/letter/n/47e85d/32.png) [@nick1](https://qa.fmod.com/u/nick1)\
**Post date:** [May 19, 2016, 4:49am UTC](https://qa.fmod.com/t/cant-load-libfmodl-dylib-in-mac-build-from-unity5/12498/2 "2016-05-19T04:49:29Z")

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You didn’t specify which version of the FMOD Unity Integration you’re using. I reproduced the problem with the Rollaball demo which uses 1.07.03. It was fixed by upgrading to 1.08.03.
