# Can't package in UE5.2.1 for windows/FMOD 2.02

**URL:** <https://qa.fmod.com/t/cant-package-in-ue5-2-1-for-windows-fmod-2-02/21030>\
**Category:** Unreal Engine\
**Tags:** windows, cpp, ue5\
**Created:** [December 25, 2023, 10:11am UTC](https://qa.fmod.com/t/cant-package-in-ue5-2-1-for-windows-fmod-2-02/21030 "2023-12-25T10:11:09Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![pzdope](https://avatars.discourse-cdn.com/v4/letter/p/6bbea6/32.png) [@pzdope](https://qa.fmod.com/u/pzdope)\
**Post date:** [December 25, 2023, 10:11am UTC](https://qa.fmod.com/t/cant-package-in-ue5-2-1-for-windows-fmod-2-02/21030/1 "2023-12-25T10:11:09Z")

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Hi, i have a problem with package 🙂  
Cant find any info how to fix that, hope you can help me

> PackagingResults: Error: [AssetLog] E:\Projects\TheArk\arenagamebox\Content\FMOD\Events\Player\SWORD.uasset: Failed to cook /Game/FMOD/Events/Player/SWORD for platform Windows. It imports class /Script/FMODStudio.FMODEvent, which is in a module that is not available on the platform.  
> PackagingResults: Error: [AssetLog] E:\Projects\TheArk\arenagamebox\Content\FMOD\Events\Music\MusicFight.uasset: Failed to cook /Game/FMOD/Events/Music/MusicFight for platform Windows. It imports class /Script/FMODStudio.FMODEvent, which is in a module that is not available on the platform.  
> PackagingResults: Error: [AssetLog] E:\Projects\TheArk\arenagamebox\Content\FMOD\Events\Player\Footsteps.uasset: Failed to cook /Game/FMOD/Events/Player/Footsteps for platform Windows. It imports class /Script/FMODStudio.FMODEvent, which is in a module that is not available on the platform.  
> PackagingResults: Error: [AssetLog] E:\Projects\TheArk\arenagamebox\Content\FMOD\Events\Music\Embiense.uasset: Failed to cook /Game/FMOD/Events/Music/Embiense for platform Windows. It imports class /Script/FMODStudio.FMODEvent, which is in a module that is not available on the platform.  
> PackagingResults: Error: [AssetLog] E:\Projects\TheArk\arenagamebox\Content\FMOD\Events\stingers.uasset: Failed to cook /Game/FMOD/Events/stingers for platform Windows. It imports class /Script/FMODStudio.FMODEvent, which is in a module that is not available on the platform.  
> PackagingResults: Error: [AssetLog] E:\Projects\TheArk\arenagamebox\Content\FMOD\Buses\SFX\Reverb.uasset: Failed to cook /Game/FMOD/Buses/SFX/Reverb for platform Windows. It imports class /Script/FMODStudio.FMODBus, which is in a module that is not available on the platform.  
> PackagingResults: Error: [AssetLog] E:\Projects\TheArk\arenagamebox\Content\FMOD\Buses\SFX.uasset: Failed to cook /Game/FMOD/Buses/SFX for platform Windows. It imports class /Script/FMODStudio.FMODBus, which is in a module that is not available on the platform.  
> PackagingResults: Error: [AssetLog] E:\Projects\TheArk\arenagamebox\Content\FMOD\Buses\Reverb.uasset: Failed to cook /Game/FMOD/Buses/Reverb for platform Windows. It imports class /Script/FMODStudio.FMODBus, which is in a module that is not available on the platform.  
> PackagingResults: Error: [AssetLog] E:\Projects\TheArk\arenagamebox\Content\FMOD\Banks\Master.uasset: Failed to cook /Game/FMOD/Banks/Master for platform Windows. It imports class /Script/FMODStudio.FMODBank, which is in a module that is not available on the platform.  
> PackagingResults: Error: [AssetLog] E:\Projects\TheArk\arenagamebox\Content\BP\AnimNotify\AN\_FootStep.uasset: Failed to cook /Game/BP/AnimNotify/AN\_FootStep for platform Windows. It imports class /Script/FMODStudio.FMODAudioComponent, which is in a module that is not available on the platform.  
> PackagingResults: Error: Unknown Cook Failure

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [December 27, 2023, 4:56am UTC](https://qa.fmod.com/t/cant-package-in-ue5-2-1-for-windows-fmod-2-02/21030/2 "2023-12-27T04:56:49Z")

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Hi,

What version of the FMOD integration are you using?

Have you had a look at our platform-specific guides for Unreal: [Unreal Engine | User Guide - Deployment](https://fmod.com/docs/2.02/unreal/user-guide.html#deployment).

What platform are you attempting to package to?

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<div class="post-metadata">

**Author:** ![pzdope](https://avatars.discourse-cdn.com/v4/letter/p/6bbea6/32.png) [@pzdope](https://qa.fmod.com/u/pzdope)\
**Post date:** [December 27, 2023, 11:50am UTC](https://qa.fmod.com/t/cant-package-in-ue5-2-1-for-windows-fmod-2-02/21030/3 "2023-12-27T11:50:06Z")

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Im using FMOD 2.02.20 version for Windows (64-bit) and trying package for Desktop Windows  
Yes, i have read User Guide, and my “Additional Non-Asset Directories” lists absolutly same as there  
Should I do anything else to package the project for the Windows platform?  
ty for answer

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<div class="post-metadata">

**Author:** ![pzdope](https://avatars.discourse-cdn.com/v4/letter/p/6bbea6/32.png) [@pzdope](https://qa.fmod.com/u/pzdope)\
**Post date:** [December 27, 2023, 2:38pm UTC](https://qa.fmod.com/t/cant-package-in-ue5-2-1-for-windows-fmod-2-02/21030/4 "2023-12-27T14:38:31Z")

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NVM! I found the solution  
For some reason, my .uproject file didn’t have “Game” in the FMOD’s TargetAllowList.  
Have a nice day 😄

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<div class="post-metadata">

**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [December 27, 2023, 9:16pm UTC](https://qa.fmod.com/t/cant-package-in-ue5-2-1-for-windows-fmod-2-02/21030/5 "2023-12-27T21:16:57Z")

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Hi,

Thank you for sharing the solution,
