# Can't Package Project UE4 4.23.1 Mac OS 10.14.5

**URL:** <https://qa.fmod.com/t/cant-package-project-ue4-4-23-1-mac-os-10-14-5/16023>\
**Category:** Unreal Engine\
**Created:** [July 28, 2020, 6:47pm UTC](https://qa.fmod.com/t/cant-package-project-ue4-4-23-1-mac-os-10-14-5/16023 "2020-07-28T18:47:46Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![siditious](https://avatars.discourse-cdn.com/v4/letter/s/87869e/32.png) [@siditious](https://qa.fmod.com/u/siditious)\
**Post date:** [July 28, 2020, 6:47pm UTC](https://qa.fmod.com/t/cant-package-project-ue4-4-23-1-mac-os-10-14-5/16023/1 "2020-07-28T18:47:46Z")

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Hi there, I’m having some issues directly related to FMOD packaging the product, I know it’s FMOD because I created a new product, packaged it successfully and then added FMOD and was able to recreate the error. The error is:  
PackagingResults: Error: Missing precompiled manifest for ‘EditorWidgets’. This module was most likely not flagged for being included in a precompiled build - set ‘PrecompileForTargets = PrecompileTargetsType.Any;’ in EditorWidgets.build.cs to override.  
PackagingResults: Error: AutomationTool was unable to run successfully.

I noticed that FMODStudioEditor.build.cs had UnrealEd listed as a public dependency, but even after moving it to the private dependency list I’m still having the same issue. Any help would be greatly appreciated. Thanks.

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [August 4, 2020, 11:23pm UTC](https://qa.fmod.com/t/cant-package-project-ue4-4-23-1-mac-os-10-14-5/16023/2 "2020-08-04T23:23:56Z")

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What version of the FMOD Plugin are you using?  
Do you have the plugin in the Engine or Project directory?  
Are you able to share the entire log output?
