# Capture listener’s audio output in unity

**URL:** https://qa.fmod.com/t/capture-listener-s-audio-output-in-unity/17406
**Category:** Unity
**Tags:** unity
**Created:** [July 5, 2021, 11:19am UTC](https://qa.fmod.com/t/capture-listener-s-audio-output-in-unity/17406 "2021-07-05T11:19:34Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![T619533](https://avatars.discourse-cdn.com/v4/letter/t/3e96dc/32.png) [@T619533](https://qa.fmod.com/u/T619533)
#### Post date: [July 5, 2021, 11:19am UTC](https://qa.fmod.com/t/capture-listener-s-audio-output-in-unity/17406/1 "2021-07-05T11:19:34Z")

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Hi !

I need to buffer the resulting audio data from the listener.

Is this possible with your API?

Thanks!

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### Author: ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)
#### Post date: [July 6, 2021, 12:40am UTC](https://qa.fmod.com/t/capture-listener-s-audio-output-in-unity/17406/2 "2021-07-06T00:40:08Z")

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A listener is just a convenient metaphor. It _represents_ the position of a hypothetical human listener, but it doesn’t actually process audio; it’s just a set of 3D co-ordinates that’s passed to event instances, which allows them to attenuate and pan themselves. As such, it has no audio output to capture.

Can you explain what you’re trying to achieve? Do you want to record your game’s audio output, or perhaps record the output of a multiplayer game as if there was only one listener instead of several?
