# Car Engine Boost - ON/LOOP/OFF - Help/Advice

**URL:** <https://qa.fmod.com/t/car-engine-boost-on-loop-off-help-advice/18298>\
**Category:** FMOD Studio\
**Created:** [January 30, 2022, 7:14am UTC](https://qa.fmod.com/t/car-engine-boost-on-loop-off-help-advice/18298 "2022-01-30T07:14:51Z")\
**Posts on this page:** 1\
**Showing post:** 4

<div class="post-metadata">

**Author:** ![Alcibiade](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/alcibiade/32/4284_2.png) [@Alcibiade](https://qa.fmod.com/u/Alcibiade)\
**Post date:** [January 30, 2022, 7:33pm UTC](https://qa.fmod.com/t/car-engine-boost-on-loop-off-help-advice/18298/4 "2022-01-30T19:33:43Z")

</div>

The cleanest way would be to program that logic in the game code. But if you absolutely want to do that in fmod, here’s a technique which should do the trick: [Locomotive Engine Sounds -- A bit of an enigma - #3 by Alcibiade](https://qa.fmod.com/t/locomotive-engine-sounds-a-bit-of-an-enigma/16911/3)

---

_[View the full topic](https://qa.fmod.com/t/car-engine-boost-on-loop-off-help-advice/18298)._
