Great! Thanks, Brett.
That sounds about right to me, but just in case I’m misunderstanding what you’re saying, in my folder structure example, if:
“Player” had a MaxPlaybacks of 15
“VolDuck” had a MaxPlaybacks of 10
“NoVolDuck” had a MaxPlaybacks of 10
each with a failmode of “Steal Quietest”
Since “Player” is higher up in the hierarchy (the other two folders are nested in “Player”), it would be ideal if it would allow the 15 loudest events from “VolDuck” and “NoVolDuck” to play, even though each of those folders are capped at 10. So, “VolDuck” will only allow 10 events to play, but “Player” can get up to 15 because “NoVolDuck” will also be passing events to it.
Similarly, if I have 3 Events in “VolDuck”, each with their own MaxPlaybacks of 4 (i.e. total potential playback of 12), the current behaviour where it allows 10 of the loudest events to to play (even though each event is capped at 4) works well for me.
Not sure if this is all feasible. It’s ideal for my usage of MaxPlaybacks so far, but perhaps there are some scenarios that I’m not considering.