# Change example project locale not effect?

**URL:** <https://qa.fmod.com/t/change-example-project-locale-not-effect/20578>\
**Category:** FMOD Studio\
**Created:** [August 22, 2023, 8:50am UTC](https://qa.fmod.com/t/change-example-project-locale-not-effect/20578 "2023-08-22T08:50:41Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![MisakaCirno](https://avatars.discourse-cdn.com/v4/letter/m/e480ec/32.png) [@MisakaCirno](https://qa.fmod.com/u/MisakaCirno)\
**Post date:** [August 22, 2023, 8:50am UTC](https://qa.fmod.com/t/change-example-project-locale-not-effect/20578/1 "2023-08-22T08:50:41Z")

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I’m learning what’s in the example project (in Documents\FMOD Studio\examples), but I’m having a strange problem.  
Once I was auditioning event:/VO/Welcome, when I switched the `Locale` in the bottom right corner of the window, the audio that played out corresponded to a different language.  
But when I copied the project to another path, switching the `Locale` again didn’t work.  
Even if I put the file back to the original path, I can’t switch the language, only the English version is played.  
I also tried reinstalling FMOD to get the unmodified example project, but still no effect.  
Is there some operation I’m missing?

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**Author:** ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)\
**Post date:** [August 23, 2023, 5:13am UTC](https://qa.fmod.com/t/change-example-project-locale-not-effect/20578/2 "2023-08-23T05:13:52Z")

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> [@MisakaCirno](#):
>
> Once I was auditioning event:/VO/Welcome, when I switched the `Locale` in the bottom right corner of the window, the audio that played out corresponded to a different language.

This is not possible. The “VO/Welcome” event doesn’t include any programmer instruments, so it doesn’t contain any mechanism for playing a different asset depending on the current locale; it will always play the “VO/English/vo\_en\_welcome.ogg” asset when auditioned.

Is it possible you’re remembering auditioning the “Dialogue” bank’s audio table? As a localized audio table, the asset it plays does change depending on the current locale, and it includes similar “Welcome to the FMOD Studio Tutorial” voice samples in multiple languages.

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**Author:** ![MisakaCirno](https://avatars.discourse-cdn.com/v4/letter/m/e480ec/32.png) [@MisakaCirno](https://qa.fmod.com/u/MisakaCirno)\
**Post date:** [August 25, 2023, 8:24am UTC](https://qa.fmod.com/t/change-example-project-locale-not-effect/20578/3 "2023-08-25T08:24:35Z")

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I think maybe that’s what happened, probably because I’m not familiar enough with the software to remember exactly where I played this audio. Thank you for your reply!
