# change pan of StudioEventEmitter in Runtime

**URL:** https://qa.fmod.com/t/change-pan-of-studioeventemitter-in-runtime/12276
**Category:** Unity
**Created:** [January 26, 2016, 12:26pm UTC](https://qa.fmod.com/t/change-pan-of-studioeventemitter-in-runtime/12276 "2016-01-26T12:26:19Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![prince\_of\_persia](https://avatars.discourse-cdn.com/v4/letter/p/958977/32.png) [@prince\_of\_persia](https://qa.fmod.com/u/prince_of_persia)
#### Post date: [January 26, 2016, 12:26pm UTC](https://qa.fmod.com/t/change-pan-of-studioeventemitter-in-runtime/12276/1 "2016-01-26T12:26:19Z")

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Hello.

I am new to Fmod.

I can’t find a way to change the panning of a StudioEventEmitter . Is this possible and if yes how?

Thank in advance

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<div class="post-metadata">

### Author: ![nick1](https://avatars.discourse-cdn.com/v4/letter/n/47e85d/32.png) [@nick1](https://qa.fmod.com/u/nick1)
#### Post date: [January 26, 2016, 11:43pm UTC](https://qa.fmod.com/t/change-pan-of-studioeventemitter-in-runtime/12276/2 "2016-01-26T23:43:28Z")

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If you’re talking about the 3D panning of an emitter, the StudioEventEmitter will regularly update it’s position in sync with the game object.

If you want to change 2D panning then you need to automate it in the tool using a parameter and then change the parameter value at runtime in Unity.
