# Change pitch in VR

**URL:** https://qa.fmod.com/t/change-pitch-in-vr/12715
**Category:** FMOD Studio
**Created:** [September 26, 2016, 12:40pm UTC](https://qa.fmod.com/t/change-pitch-in-vr/12715 "2016-09-26T12:40:20Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![simpar](https://avatars.discourse-cdn.com/v4/letter/s/c89c15/32.png) [@simpar](https://qa.fmod.com/u/simpar)
#### Post date: [September 26, 2016, 12:40pm UTC](https://qa.fmod.com/t/change-pitch-in-vr/12715/1 "2016-09-26T12:40:20Z")

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Hi!

I’m having issues making a torch welding sound great in VR (unity). If I create a pitch modulation and a automation in fmod, it totally destroys the welding if welding it slow. Same thing if I move a drawer slow or fast. Any suggestions?

Best, Simon

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### Author: ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)
#### Post date: [September 27, 2016, 12:47am UTC](https://qa.fmod.com/t/change-pitch-in-vr/12715/2 "2016-09-27T00:47:21Z")

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> [@](#):
>
> Hi!
> 
> I’m having issues making a torch welding sound great in VR (unity). If I create a pitch modulation and a automation in fmod, it totally destroys the welding if welding it slow. Same thing if I move a drawer slow or fast. Any suggestions?
> 
> Best, Simon

Without more information, it’s difficult for us to diagnose the issue you describe. What do you mean by a “drawer?” And could you describe the behaviour you’re seeing when the welding is “destroyed?”
