# Change the selected bank / locale of a Localized Audio Table on Unity?

**URL:** <https://qa.fmod.com/t/change-the-selected-bank-locale-of-a-localized-audio-table-on-unity/14658>\
**Category:** Unity\
**Created:** [May 8, 2019, 8:10pm UTC](https://qa.fmod.com/t/change-the-selected-bank-locale-of-a-localized-audio-table-on-unity/14658 "2019-05-08T20:10:02Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![hellMz](https://avatars.discourse-cdn.com/v4/letter/h/58f4c7/32.png) [@hellMz](https://qa.fmod.com/u/hellMz)\
**Post date:** [May 8, 2019, 8:10pm UTC](https://qa.fmod.com/t/change-the-selected-bank-locale-of-a-localized-audio-table-on-unity/14658/1 "2019-05-08T20:10:02Z")

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I’m using Fmod 2.00.00, created a Programmer Instrument Event and I’m using an Localized Audio Table with 3 languages properly configured, generating 3 banks on build, one for each language.  
I can play this event on Unity using the programmer instrument example with the keys, and it plays correctly, but only the first language.

How can I select a different language in Unity via the locale code.

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [May 14, 2019, 12:09am UTC](https://qa.fmod.com/t/change-the-selected-bank-locale-of-a-localized-audio-table-on-unity/14658/2 "2019-05-14T00:09:19Z")

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The language is determined by the locale bank that is currently loaded.  
There should only be one locale bank loaded at a time, you will need to unload the previous language’s bank before loading the new one. This then gives you access to the event’s using the same names but in a different language.

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<div class="post-metadata">

**Author:** ![hellMz](https://avatars.discourse-cdn.com/v4/letter/h/58f4c7/32.png) [@hellMz](https://qa.fmod.com/u/hellMz)\
**Post date:** [May 15, 2019, 12:25am UTC](https://qa.fmod.com/t/change-the-selected-bank-locale-of-a-localized-audio-table-on-unity/14658/3 "2019-05-15T00:25:41Z")

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Solved.

I disabled the loading of all language banks in FMOD configuration, and then used FMODUnity.StudioBankLoader to do the loading / unloading.

Thanks.
