# Changing asset names and folders in a Unity integrated project

**URL:** https://qa.fmod.com/t/changing-asset-names-and-folders-in-a-unity-integrated-project/13564
**Category:** FMOD Studio
**Created:** [November 29, 2017, 10:58am UTC](https://qa.fmod.com/t/changing-asset-names-and-folders-in-a-unity-integrated-project/13564 "2017-11-29T10:58:29Z")
**Posts on this page:** 1
**Showing post:** 3

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### Author: ![Tomavatars](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/tomavatars/32/49_2.png) [@Tomavatars](https://qa.fmod.com/u/Tomavatars)
#### Post date: [February 8, 2018, 9:20am UTC](https://qa.fmod.com/t/changing-asset-names-and-folders-in-a-unity-integrated-project/13564/3 "2018-02-08T09:20:11Z")

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> [@](#):
>
> This would interest me as well. Is there the option to use unique IDs instead of path and names? But this would need to have been done from the start.

I absolutely agree with you. ID’s would be so much better to use than paths and names.

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_[View the full topic](https://qa.fmod.com/t/changing-asset-names-and-folders-in-a-unity-integrated-project/13564)._
