# Channel Mix effect

**URL:** <https://qa.fmod.com/t/channel-mix-effect/10975>\
**Category:** FMOD Studio\
**Created:** [May 22, 2013, 3:05pm UTC](https://qa.fmod.com/t/channel-mix-effect/10975 "2013-05-22T15:05:03Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![clevijoki](https://avatars.discourse-cdn.com/v4/letter/c/e0b2c6/32.png) [@clevijoki](https://qa.fmod.com/u/clevijoki)\
**Post date:** [May 22, 2013, 3:05pm UTC](https://qa.fmod.com/t/channel-mix-effect/10975/1 "2013-05-22T15:05:03Z")

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So one effect we were utilizing in designer was the Channel Mix. It was used for blending between two sounds we wanted to stay in sync on a sample level. Is there an equivalent in Studio?

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**Author:** ![patrick](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/patrick/32/261_2.png) [@patrick](https://qa.fmod.com/u/patrick)\
**Post date:** [May 23, 2013, 8:23am UTC](https://qa.fmod.com/t/channel-mix-effect/10975/2 "2013-05-23T08:23:44Z")

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Hi clevijoki,

Audio placed on the timeline in Studio is already sample accurate so if you spill out your audio across tracks, they will stay in sync. Gino has answered a question regarding this previously ([viewtopic.php?f=21&t=15184&p=51633](http://52.88.2.202/forum/viewtopic.php?f=21&t=15184&p=51633)) so check out that post if you’re after further information.

Perhaps there are there workflow reasons why you might need Channel Mix? Feel free to let us know if this is the case.
