# ChannelControl, Invalide Handle errors that I can't locate

**URL:** <https://qa.fmod.com/t/channelcontrol-invalide-handle-errors-that-i-cant-locate/17307>\
**Category:** Unity\
**Created:** [June 8, 2021, 3:51pm UTC](https://qa.fmod.com/t/channelcontrol-invalide-handle-errors-that-i-cant-locate/17307 "2021-06-08T15:51:45Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![NikMikk](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/nikmikk/32/5599_2.png) [@NikMikk](https://qa.fmod.com/u/NikMikk)\
**Post date:** [June 8, 2021, 3:51pm UTC](https://qa.fmod.com/t/channelcontrol-invalide-handle-errors-that-i-cant-locate/17307/1 "2021-06-08T15:51:45Z")

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Hi everyone!

I’m getting bombarded with these errors if I enable stack trace and memory checks inside the FMODSettings ScriptableObject. I have no idea of how I should decipher these as they don’t give me any information that I understand.

I’m just standing around in the game letting it do its thing. 😅

 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/1/155b2327310728d5bb3cb852847943771ff7e3d2.png)

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**Author:** ![jeff\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/jeff_fmod/32/1766_2.png) [@jeff\_fmod](https://qa.fmod.com/u/jeff_fmod)\
**Post date:** [June 10, 2021, 6:51am UTC](https://qa.fmod.com/t/channelcontrol-invalide-handle-errors-that-i-cant-locate/17307/2 "2021-06-10T06:51:09Z")

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Thank you for reporting this, we’ve been able to reproduce the error on our end. The errors seem to be benign so you can safely ignore them for now, I’ve passed it on to the dev team to look into further.

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**Author:** ![Etlay](https://avatars.discourse-cdn.com/v4/letter/e/9de0a6/32.png) [@Etlay](https://qa.fmod.com/u/Etlay)\
**Post date:** [July 16, 2021, 11:59am UTC](https://qa.fmod.com/t/channelcontrol-invalide-handle-errors-that-i-cant-locate/17307/3 "2021-07-16T11:59:42Z")

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Any news about this issue? I’ve been able to reproduce it too with FMOD 2.01.09 and 2.01.10 versions.  
Also if I disable “api error logging” toggle in the FMODSettings ScriptableObject it makes hang whole editor, when an error occure.

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**Author:** ![jeff\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/jeff_fmod/32/1766_2.png) [@jeff\_fmod](https://qa.fmod.com/u/jeff_fmod)\
**Post date:** [July 20, 2021, 1:34am UTC](https://qa.fmod.com/t/channelcontrol-invalide-handle-errors-that-i-cant-locate/17307/4 "2021-07-20T01:34:39Z")

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> [@I always get "ERR\_INVALID\_HANDLE for CHANNEL (0x7FE0009)" error when trying to play any sound](https://qa.fmod.com/t/i-always-get-err-invalid-handle-for-channel-0x7fe0009-error-when-trying-to-play-any-sound/17372/8):
>
> Thanks for the additonal information, we have come across the API Error Logging bug as well. Both issues have been patched for the next release, which will be available by the end of the month.
