# clarification of stealing behavior

**URL:** <https://qa.fmod.com/t/clarification-of-stealing-behavior/11241>\
**Category:** FMOD Studio\
**Created:** [December 19, 2013, 6:04pm UTC](https://qa.fmod.com/t/clarification-of-stealing-behavior/11241 "2013-12-19T18:04:15Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![jmkinzer](https://avatars.discourse-cdn.com/v4/letter/j/c89c15/32.png) [@jmkinzer](https://qa.fmod.com/u/jmkinzer)\
**Post date:** [December 19, 2013, 6:04pm UTC](https://qa.fmod.com/t/clarification-of-stealing-behavior/11241/1 "2013-12-19T18:04:15Z")

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When I receive the event FMOD\_STUDIO\_EVENT\_CALLBACK\_STOLEN can I assume the sound is _permanently_ stopped - i .e. that it will never be resumed.  
e.g. I receive the event, then stop a number of other event instances, I would not expect the event mention in stolen callback to be resumed, correct?

Thanks,  
Jason

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**Author:** ![jmkinzer](https://avatars.discourse-cdn.com/v4/letter/j/c89c15/32.png) [@jmkinzer](https://qa.fmod.com/u/jmkinzer)\
**Post date:** [January 26, 2014, 3:49pm UTC](https://qa.fmod.com/t/clarification-of-stealing-behavior/11241/2 "2014-01-26T15:49:54Z")

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Thanks for the clarification!

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**Author:** ![graeme](https://avatars.discourse-cdn.com/v4/letter/g/50afbb/32.png) [@graeme](https://qa.fmod.com/u/graeme)\
**Post date:** [January 21, 2014, 12:57am UTC](https://qa.fmod.com/t/clarification-of-stealing-behavior/11241/3 "2014-01-21T00:57:04Z")

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Hi Jason,

Actually this kind of event stealing behavior has been deprecated in FMOD Studio. The runtime will never steal an active instance (although it may go virtual). Therefore you will never receive the FMOD\_STUDIO\_EVENT\_CALLBACK\_STOLEN callback type.

The upcoming release of FMOD Studio Programmers API version 1.3 removes FMOD\_STUDIO\_EVENT\_CALLBACK\_STOLEN from the enum.

Cheers,  
Graeme.
