# Click sound when changing a parameter (Unity)

**URL:** <https://qa.fmod.com/t/click-sound-when-changing-a-parameter-unity/22955>\
**Category:** FMOD Studio\
**Tags:** unity\
**Created:** [May 19, 2025, 8:10pm UTC](https://qa.fmod.com/t/click-sound-when-changing-a-parameter-unity/22955 "2025-05-19T20:10:15Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![raxersound](https://avatars.discourse-cdn.com/v4/letter/r/4da419/32.png) [@raxersound](https://qa.fmod.com/u/raxersound)\
**Post date:** [May 19, 2025, 8:10pm UTC](https://qa.fmod.com/t/click-sound-when-changing-a-parameter-unity/22955/1 "2025-05-19T20:10:15Z")

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![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/b/bbc668c2d794f2a56966b5e338d4d342ace7d331.png)

My problem here is that when the Command Instrument triggers in this event, a “Click” sounds.  
This Command Instrument is modifying a labeled global parameter called “Surfaces\_Enum”.

The underlined referenced events are “Footstep” events which depend on that Global parameter.

In the FMOD Studio the Click does not sound, but when I play it on Unity, it does sound. Why could that happen???

I’ve tried seek modulation for the parameter as well…

Thank you

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<div class="post-metadata">

**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [May 20, 2025, 3:18am UTC](https://qa.fmod.com/t/click-sound-when-changing-a-parameter-unity/22955/2 "2025-05-20T03:18:34Z")

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Hi,

Thank you for the screenshot.

Could I grab your FMOD integration and Unity versions?

If you record a [profiler](https://fmod.com/docs/2.02/studio/profiling.html) session when the command instrument is triggered are you able to hear the click in the recording?
