# Clicks and pops in ambient music every 3-4 seconds in Unity build

**URL:** <https://qa.fmod.com/t/clicks-and-pops-in-ambient-music-every-3-4-seconds-in-unity-build/21305>\
**Category:** Unity\
**Tags:** unity\
**Created:** [February 29, 2024, 12:08pm UTC](https://qa.fmod.com/t/clicks-and-pops-in-ambient-music-every-3-4-seconds-in-unity-build/21305 "2024-02-29T12:08:24Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![ANevskiy](https://avatars.discourse-cdn.com/v4/letter/a/cc9497/32.png) [@ANevskiy](https://qa.fmod.com/u/ANevskiy)\
**Post date:** [February 29, 2024, 12:08pm UTC](https://qa.fmod.com/t/clicks-and-pops-in-ambient-music-every-3-4-seconds-in-unity-build/21305/1 "2024-02-29T12:08:24Z")

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Hi, guys! I have a very weird behavior in a game bulid exported from Unity editor 2022.3.14f1. So,when the build is running the music track i have there is clicking and popping every 3-4 seconds. There are few other applications that run in this computer including desktop Discord, so when we turn the Discord app off the clicks and pops are gone! What may cause this behavior? Does it mean that my project is using too much CPU? Is there any way i can profile Fmod, while running a build of a game?  
PC specs that run the bulid: Processor i7-11700F, 32 GB of memory, Video card - 3080, ОS Win 10 pro 22H2

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [March 1, 2024, 2:17am UTC](https://qa.fmod.com/t/clicks-and-pops-in-ambient-music-every-3-4-seconds-in-unity-build/21305/2 "2024-03-01T02:17:49Z")

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Hi,

What version of the FMOD integration are you using?  
 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/e/ebe43f98364b3ea4da7d1c53580a10a690b41535.png)

> [@ANevskiy](#):
>
> Is there any way i can profile Fmod, while running a build of a game?

Yes, in the Unity integration settings you can enable FMOD Live Update for builds:

 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/c/c51ce9e630990e215f3e1585d1faf64ac7a4f6bb.png)  
Which will allow you to connect to builds. Not that this should be disabled for release builds.

Could you please collect a [profiler capture](https://fmod.com/docs/2.02/studio/profiling.html) while reproducing this issue in game, then [package your profiler session](https://fmod.com/docs/2.02/studio/profiling.html) including banks (ticking the “Banks” option when exporting), and upload it to your [FMOD Profile](https://fmod.com/profile#uploads)?
