# Combine both Unreal Audio and FMOD on Xbox Series

**URL:** https://qa.fmod.com/t/combine-both-unreal-audio-and-fmod-on-xbox-series/17909
**Category:** Unreal Engine
**Tags:** ue4
**Created:** [November 5, 2021, 2:55pm UTC](https://qa.fmod.com/t/combine-both-unreal-audio-and-fmod-on-xbox-series/17909 "2021-11-05T14:55:38Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![Sitreus](https://avatars.discourse-cdn.com/v4/letter/s/8491ac/32.png) [@Sitreus](https://qa.fmod.com/u/Sitreus)
#### Post date: [November 5, 2021, 2:55pm UTC](https://qa.fmod.com/t/combine-both-unreal-audio-and-fmod-on-xbox-series/17909/1 "2021-11-05T14:55:38Z")

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Hello! In documentation for the FMOD there is a point that fmod and inbuilt unreal audio engine won’t work side by side on Xbox One, but does this problem also appear on the Xbox Series platforms?

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### Author: ![jeff\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/jeff_fmod/32/1766_2.png) [@jeff\_fmod](https://qa.fmod.com/u/jeff_fmod)
#### Post date: [November 9, 2021, 3:50am UTC](https://qa.fmod.com/t/combine-both-unreal-audio-and-fmod-on-xbox-series/17909/2 "2021-11-09T03:50:12Z")

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Correct, this limitation applies to all Xbox platforms. I’ve made a task to update the docs to clarify this requirement on newer consoles, thank you for bringing this to our attention!
