# Confirming FMOD / Unreal 5.6 unit scale relationship

**URL:** <https://qa.fmod.com/t/confirming-fmod-unreal-5-6-unit-scale-relationship/23224>\
**Category:** FMOD Studio\
**Created:** [August 8, 2025, 6:40am UTC](https://qa.fmod.com/t/confirming-fmod-unreal-5-6-unit-scale-relationship/23224 "2025-08-08T06:40:41Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![2laprod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/2laprod/32/9781_2.png) [@2laprod](https://qa.fmod.com/u/2laprod)\
**Post date:** [August 8, 2025, 6:40am UTC](https://qa.fmod.com/t/confirming-fmod-unreal-5-6-unit-scale-relationship/23224/1 "2025-08-08T06:40:41Z")

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Hi everyone,

I’m looking to confirm whether the following unit conversions are still accurate when working with FMOD Studio 2.03+ and Unreal Engine 5.6, using Unreal’s default unit settings:

- 1 FMOD unit = 1 meter

- 1 Unreal unit = 1 centimeter

- Therefore, 1 FMOD meter = 100 Unreal units

Is this correct?

Thanks in advance for your help!

Romain

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**Author:** ![li\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/li_fmod/32/6577_2.png) [@li\_fmod](https://qa.fmod.com/u/li_fmod)\
**Post date:** [August 12, 2025, 1:04am UTC](https://qa.fmod.com/t/confirming-fmod-unreal-5-6-unit-scale-relationship/23224/2 "2025-08-12T01:04:43Z")

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Hi Romain,

> [@2laprod](#):
>
> Is this correct?

Your conversion is indeed correct.

In the FMOD Unreal integration, world positions are automatically converted from Unreal’s centimeters to FMOD’s meters before being passed to FMOD.

For reference:

- [FMOD\_VECTOR\_SCALE\_DEFAULT](https://fmod.com/docs/2.03/unreal/api-reference-common.html#fmod_vector_scale_default) : Shows the default scale factor of `0.01f`, meaning 1 cm in Unreal = 0.01 m in FMOD.
- [FMODUtils::ConvertWorldVector](https://fmod.com/docs/2.03/unreal/api-reference-common.html#fmodutils_convertworldvector) : The helper function used to apply this conversion in the integration.

Hope this helps!
