# Connecting profiler to xbox one build with xbox gamecore plugin

**URL:** <https://qa.fmod.com/t/connecting-profiler-to-xbox-one-build-with-xbox-gamecore-plugin/17864>\
**Category:** Unity\
**Created:** [October 29, 2021, 9:29am UTC](https://qa.fmod.com/t/connecting-profiler-to-xbox-one-build-with-xbox-gamecore-plugin/17864 "2021-10-29T09:29:53Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![goran](https://avatars.discourse-cdn.com/v4/letter/g/a6a055/32.png) [@goran](https://qa.fmod.com/u/goran)\
**Post date:** [October 29, 2021, 9:29am UTC](https://qa.fmod.com/t/connecting-profiler-to-xbox-one-build-with-xbox-gamecore-plugin/17864/1 "2021-10-29T09:29:53Z")

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How it possible to open a port to connect to a xbox one build with liveupdate with the xbox game core plugin?

**Chapter 2.3.1**  
[https://www.fmod.com/resources/documentation-unity?version=2.02&page=user-guide.html#troubleshooting-live-update](https://www.fmod.com/resources/documentation-unity?version=2.02&page=user-guide.html#troubleshooting-live-update)

The described setting for sockets is not available any longer in the player settings using the xbox game core plugin. Many thanks!

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**Author:** ![jeff\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/jeff_fmod/32/1766_2.png) [@jeff\_fmod](https://qa.fmod.com/u/jeff_fmod)\
**Post date:** [November 1, 2021, 4:34am UTC](https://qa.fmod.com/t/connecting-profiler-to-xbox-one-build-with-xbox-gamecore-plugin/17864/2 "2021-11-01T04:34:24Z")

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Thank you for bringing this to our attention, it looks like the docs need updating. I can’t seem to find what the equivalent is, but while we look into this you can enable profiling on the default port by adding `<DebugNetworkPort>9264</DebugNetworkPort>` to the DebugNetworkPortList in the MicrosoftGame.Config file- it should be in the same directory as your build .exe file.  
I will let you know when we find a better solution, and of course update the docs as well.
