# Controlling Snapshot Intensity in Audio Volumes (UE4)

**URL:** <https://qa.fmod.com/t/controlling-snapshot-intensity-in-audio-volumes-ue4/16499>\
**Category:** Unreal Engine\
**Created:** [December 1, 2020, 8:48am UTC](https://qa.fmod.com/t/controlling-snapshot-intensity-in-audio-volumes-ue4/16499 "2020-12-01T08:48:07Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![zsombor.bencsik](https://avatars.discourse-cdn.com/v4/letter/z/ee7513/32.png) [@zsombor.bencsik](https://qa.fmod.com/u/zsombor.bencsik)\
**Post date:** [December 1, 2020, 8:48am UTC](https://qa.fmod.com/t/controlling-snapshot-intensity-in-audio-volumes-ue4/16499/1 "2020-12-01T08:48:07Z")

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Is there a way to set snapshot intensity through audio volumes in UE4? It would save a lot of time not having to create dozens of snapshots.

Thanks,  
Zsombor

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**Author:** ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)\
**Post date:** [December 4, 2020, 3:43am UTC](https://qa.fmod.com/t/controlling-snapshot-intensity-in-audio-volumes-ue4/16499/2 "2020-12-04T03:43:07Z")

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> [@zsombor.bencsik](#):
>
> Is there a way to set snapshot intensity through audio volumes in UE4?

Yes. As described in the [Reverb Zones](https://www.fmod.com/resources/documentation-ue4?version=2.1&page=user-guide.html#reverb-zones) section of the [User Guide](https://www.fmod.com/resources/documentation-ue4?version=2.1&page=user-guide.html) chapter of the [FMOD UE4 Integration User Guide](https://www.fmod.com/resources/documentation-ue4?version=2.1), exposing the intensity of a snapshot as a parameter causes that snapshot’s intensity to be controlled by the audio volume’s Volume and Fade settings.
