# Cook on the fly in xbox build

**URL:** <https://qa.fmod.com/t/cook-on-the-fly-in-xbox-build/13522>\
**Category:** Unreal Engine\
**Created:** [November 6, 2017, 4:33pm UTC](https://qa.fmod.com/t/cook-on-the-fly-in-xbox-build/13522 "2017-11-06T16:33:13Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![boterock](https://avatars.discourse-cdn.com/v4/letter/b/67e7ee/32.png) [@boterock](https://qa.fmod.com/u/boterock)\
**Post date:** [November 6, 2017, 4:33pm UTC](https://qa.fmod.com/t/cook-on-the-fly-in-xbox-build/13522/1 "2017-11-06T16:33:13Z")

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Hello, I am using the Xbox integration, and when I do a full build I don’t have any problem, but when using Cook on the Fly the cook server crashes.

Is there a way to use FMOD with cook on the fly, or is it already supported but I am doing something wrong?

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [November 7, 2017, 11:14pm UTC](https://qa.fmod.com/t/cook-on-the-fly-in-xbox-build/13522/2 "2017-11-07T23:14:25Z")

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FMOD works with cook on the fly with no special requirements.  
Are you getting any errors from the console or log files?

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**Author:** ![boterock](https://avatars.discourse-cdn.com/v4/letter/b/67e7ee/32.png) [@boterock](https://qa.fmod.com/u/boterock)\
**Post date:** [November 8, 2017, 1:06am UTC](https://qa.fmod.com/t/cook-on-the-fly-in-xbox-build/13522/3 "2017-11-08T01:06:51Z")

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> [@](#):
>
> FMOD works with cook on the fly with no special requirements.  
> Are you getting any errors from the console or log files?

Turns out that before I set up the Xbox integration I had set “whitelistplatforms” to only win64 to avoid compilation issues, and when I set up the xbox plugin I forgot to undo those changes. Everything is working fine now.
