# Copy events between project doesn't always copy assets

**URL:** <https://qa.fmod.com/t/copy-events-between-project-doesnt-always-copy-assets/17768>\
**Category:** FMOD Studio\
**Created:** [October 9, 2021, 4:48pm UTC](https://qa.fmod.com/t/copy-events-between-project-doesnt-always-copy-assets/17768 "2021-10-09T16:48:14Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![rontt](https://avatars.discourse-cdn.com/v4/letter/r/779978/32.png) [@rontt](https://qa.fmod.com/u/rontt)\
**Post date:** [October 9, 2021, 4:48pm UTC](https://qa.fmod.com/t/copy-events-between-project-doesnt-always-copy-assets/17768/1 "2021-10-09T16:48:14Z")

</div>

I get a .fspackage file from our remote sfx team and I want to copy any new events into the main FMOD project. It works fine the first time I copy the event, but later on if an asset (.wav) changes FMOD doesn’t seem to copy the new asset over. I have to deleted the original event and then delete unused assets and then when I copy the new event over, it works as expected.

Am I doing something wrong? Is this functioning as intended? Should this work and isn’t?
