# Copying FMOD banks does not find masterbanks.string

**URL:** <https://qa.fmod.com/t/copying-fmod-banks-does-not-find-masterbanks-string/18252>\
**Category:** Unity\
**Created:** [January 21, 2022, 12:11pm UTC](https://qa.fmod.com/t/copying-fmod-banks-does-not-find-masterbanks-string/18252 "2022-01-21T12:11:10Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![AndreGS](https://avatars.discourse-cdn.com/v4/letter/a/c67d28/32.png) [@AndreGS](https://qa.fmod.com/u/AndreGS)\
**Post date:** [January 21, 2022, 12:11pm UTC](https://qa.fmod.com/t/copying-fmod-banks-does-not-find-masterbanks-string/18252/1 "2022-01-21T12:11:10Z")

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Hello,

I am working for a company that is not using any source control in the game development. However, I need to implement the sounds and I am at a distance. The project has already the integration of Unity and FMOD. My idea was to generate the FMOD banks on my PC, upload the banks and put them in a folder in the root folder of the Unity project. In the FMOD settings in the project it is indicated to use single-platform with the correct directory. However when I run the game the following errors occur:

- [FMOD] RuntimeBankModel::openFile : Failed to open file ‘BanksFmod/Desktop/Desktop/Master.strings.bank’

UnityEngine.Debug:LogError (object)  
FMODUnity.RuntimeManager:DEBUG\_CALLBACK (FMOD.DEBUG\_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:39)

- BankLoadException: [FMOD] Could not load bank ‘BanksFmod/Desktop/Desktop/Master.strings.bank’ : ERR\_FILE\_NOTFOUND : File not found.  
FMODUnity.RuntimeManager.loadedBankRegister (FMODUnity.RuntimeManager+LoadedBank loadedBank, System.String bankPath, System.String bankName, System.Boolean loadSamples, FMOD.RESULT loadResult) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:831)  
FMODUnity.RuntimeManager.LoadBank (System.String bankName, System.Boolean loadSamples) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:954)  
FMODUnity.RuntimeManager.LoadBanks (FMODUnity.Settings fmodSettings) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:1064)  
UnityEngine.Debug:LogException(Exception)  
FMODUnity.RuntimeManager:LoadBanks(Settings) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:1071)  
FMODUnity.RuntimeManager:Initialize() (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:336)  
FMODUnity.RuntimeManager:get\_Instance() (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:120)  
FMODUnity.RuntimeManager:LoadBank(String, Boolean) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:886)  
FMODUnity.StudioBankLoader:Load() (at Assets/Plugins/FMOD/src/Runtime/StudioBankLoader.cs:100)  
FMODUnity.StudioBankLoader:HandleGameEvent(LoaderGameEvent) (at Assets/Plugins/FMOD/src/Runtime/StudioBankLoader.cs:21)  
FMODUnity.StudioBankLoader:Start() (at Assets/Plugins/FMOD/src/Runtime/StudioBankLoader.cs:32)

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**Author:** ![jeff\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/jeff_fmod/32/1766_2.png) [@jeff\_fmod](https://qa.fmod.com/u/jeff_fmod)\
**Post date:** [January 27, 2022, 9:26pm UTC](https://qa.fmod.com/t/copying-fmod-banks-does-not-find-masterbanks-string/18252/2 "2022-01-27T21:26:16Z")

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What version of FMOD are you using? I am seeing a double “Desktop” in that path, can you please share your Build Path in the FMOD Unity settings as it appears in your project?

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**Author:** ![AndreGS](https://avatars.discourse-cdn.com/v4/letter/a/c67d28/32.png) [@AndreGS](https://qa.fmod.com/u/AndreGS)\
**Post date:** [January 28, 2022, 10:17am UTC](https://qa.fmod.com/t/copying-fmod-banks-does-not-find-masterbanks-string/18252/3 "2022-01-28T10:17:45Z")

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I am using the version 2.01.11. Sure

![unknown](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/2/265eb3f9c73c71fae9db9663802b83906c83feb2.png)

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<div class="post-metadata">

**Author:** ![jeff\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/jeff_fmod/32/1766_2.png) [@jeff\_fmod](https://qa.fmod.com/u/jeff_fmod)\
**Post date:** [February 1, 2022, 12:23am UTC](https://qa.fmod.com/t/copying-fmod-banks-does-not-find-masterbanks-string/18252/4 "2022-02-01T00:23:52Z")

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Thank you for the additional information. The errors you are seeing are what I would expect to see with a _Source Type_ set to “Multiple Platform Build”. I think I am going to need a reproduction- would it be possible for you to upload a stripped down unity project to your [Profile](https://fmod.com/profile#uploads)? You can remove all your scenes and other assets, I just want to take a look at the banks and see if I can get them loading in your project.

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<div class="post-metadata">

**Author:** ![jeff\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/jeff_fmod/32/1766_2.png) [@jeff\_fmod](https://qa.fmod.com/u/jeff_fmod)\
**Post date:** [February 7, 2022, 1:58am UTC](https://qa.fmod.com/t/copying-fmod-banks-does-not-find-masterbanks-string/18252/5 "2022-02-07T01:58:10Z")

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Just looping in this [solution](https://qa.fmod.com/t/help-banks-not-loading-i-think-i-messed-up-my-fmod-settings/18326) from someone having similar issues, if you are still running into this problem, can you please give their solution a shot and confirm whether it solves your issue?
