# Cracking sound when two different .wav files overlap each other in fMOD

**URL:** <https://qa.fmod.com/t/cracking-sound-when-two-different-wav-files-overlap-each-other-in-fmod/21752>\
**Category:** FMOD Studio\
**Created:** [June 11, 2024, 10:48am UTC](https://qa.fmod.com/t/cracking-sound-when-two-different-wav-files-overlap-each-other-in-fmod/21752 "2024-06-11T10:48:58Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![TheNuvolari](https://avatars.discourse-cdn.com/v4/letter/t/977dab/32.png) [@TheNuvolari](https://qa.fmod.com/u/TheNuvolari)\
**Post date:** [June 11, 2024, 10:48am UTC](https://qa.fmod.com/t/cracking-sound-when-two-different-wav-files-overlap-each-other-in-fmod/21752/1 "2024-06-11T10:48:58Z")

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Hey there!

I am trying to make an engine sound for the simulator called Assetto Corsa, however, doesn’t matter which and how many .wav files I use, I keep having this crackling sound between two overlapping .wav files (notice how the yellow line is jumping when the crack can be heard). I thought it would be the fact that the two .wav files sound very different but even if I use the same .wav files next to each other the crack can still be heard.

[https://www.youtube.com/watch?v=RDZ76gal0AY](https://www.youtube.com/watch?v=RDZ76gal0AY)

Is there anything I can do about this? Unfortunately the game’s audio pipeline and the community couldn’t help about it.

Note that the game only supports 1.08.12.  
Thanks in advance for your help!
