# Crash build error Xbox One

**URL:** <https://qa.fmod.com/t/crash-build-error-xbox-one/14234>\
**Category:** Unity\
**Created:** [December 5, 2018, 1:15am UTC](https://qa.fmod.com/t/crash-build-error-xbox-one/14234 "2018-12-05T01:15:10Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![eblomquist](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/eblomquist/32/2166_2.png) [@eblomquist](https://qa.fmod.com/u/eblomquist)\
**Post date:** [December 5, 2018, 1:15am UTC](https://qa.fmod.com/t/crash-build-error-xbox-one/14234/1 "2018-12-05T01:15:11Z")

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Hi! So we have had many working builds, but decided to update our dll files cause our audio on Xbox One slows down more and more over time. BUT ANYWAY - now its not even building.

Does anyone know what these errors mean? Or even which dlls were supposed to have?

Thanks!

DllNotFoundException: Unable to load DLL ‘fmodstudio’: The specified module could not be found. at System.Xml.XmlAttribute.get\_XPathNodeType () [0x00000] in \<filename unknown\>:0 at UnityEngine.ImageConversion.LoadImage (UnityEngine.Texture2D tex, System.Byte[] data, Boolean markNonReadable) [0x00000] in \<filename unknown\>:0 at UnityEngineInternal.Input.NativeInputSystem.set\_hasDeviceDiscoveredCallback (Boolean value) [0x00000] in \<filename unknown\>:0 at TimedObjectDestructor…ctor () [0x00000] \<filename unknown\>:0 at FMOD.Studio.System.create (FMOD.Studio.System& studiosystem) [0x00000] in \<filename unknown\>:0 at FMOD\_StudioSystem.Init () [0x00000] in \<filename unknown\>:0 at FMOD\_StudioSystem.get\_instance () [0x00000] in \<filename unknown\>:0 at FMOD\_Listener.LoadPlugins () [0x00000] in \<filename unknown\>:0 at FMOD\_Listener.Initialize () [0x00000] in \<filename unknown\>:0 at FMOD\_Listener.OnEnable () [0x00000] in \<filename unknown\>:0 at UnityAOT.WrappedCachedList`1[T].Dispos hild () [0x00000] in \<filename unknown\>:0

at UnityEngine.JsonUtility.ToJson (System.Object obj, Boolean prettyPrint) [0x00000] in \<filename unknown\>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, Vector3 position, Quaternion rotation) [0x00000] in \<filename unknown\>:0 at UnityEngine.Object.Instantiate[T] (.T original, Vector3 position, Quaternion rotation) [0x00000] in \<filename unknown\>:0 at AC.KickStarter.ResetPlayer (AC.Player ref\_player, Int32 ID, Boolean resetReferences Quaternion \_rotation, Boolean keepInventory, Boolean deleteInstantly) [0x00000] in \<filename unknown\>:0 at AC.KickStarter.OnAwake () [0x00000] in \<filename unknown\>:0 at AC.MultiSceneChecker.Awake () [0x00000] in \<filename unknown\>:0 at UnityAOT.WrappedCachedList`1[T].DisposeChild () [0x00000] in \<filename unknown\>:0 at UnityEngine.JsonUtility.ToJson (System.Object obj, Boolean prettyPrint) [0x00000] in \<filename unknown\>:0

System.Xml.XmlAttribute:get\_XPathNodeType() System.Diagnostics.StackT ce:init\_frames(Int32, Boolean) UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) UnityAOT.WrappedCachedList `1:DisposeChild() UnityEngine.JsonUtility:ToJson(Object, Boolean) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) AC.KickStarter:ResetPlayer(Player, Int32, Boolean, Quaternion, Boolean, Boolean) AC.KickStarter:OnAwake() AC.MultiSceneChecker:Awake() UnityAOT.WrappedCachedList` 1:DisposeChild() Un yEngine.JsonUtility:ToJson(Object, Boolean)

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<div class="post-metadata">

**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [December 6, 2018, 1:18am UTC](https://qa.fmod.com/t/crash-build-error-xbox-one/14234/2 "2018-12-06T01:18:30Z")

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It doesn’t look familiar but it looks like it cannot find the libs.  
The libs should be located in “_UnityProjectName_/Assets/Plugins/XboxOne/”  
There you should have: fmod, fmodL, fmodstudio, fmodstudioL.
