# Crash in UE 5.5 caused by FMODStudio

**URL:** <https://qa.fmod.com/t/crash-in-ue-5-5-caused-by-fmodstudio/22607>\
**Category:** Unreal Engine\
**Tags:** ue5\
**Created:** [February 18, 2025, 11:44pm UTC](https://qa.fmod.com/t/crash-in-ue-5-5-caused-by-fmodstudio/22607 "2025-02-18T23:44:44Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [March 5, 2025, 12:05am UTC](https://qa.fmod.com/t/crash-in-ue-5-5-caused-by-fmodstudio/22607/3 "2025-03-05T00:05:47Z")

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See this thread for more information:

> [@UE 5.5 project crashes on second launch](https://qa.fmod.com/t/ue-5-5-project-crashes-on-second-launch/22408):
>
> So we had this issue after upgrading our project to UE 5.5, where our project crashes on the second launch, after FMOD assets have been build inside FMOD folder. And we get this errors: [2024.12.14-13.21.31:052][1]LogUObjectLinker: Error: Detaching from existing linker /Game/FMOD/Events/Projectiles/Grenade/GrenadeExplosion while object MetaData None.PackageMetaData needs loading (Standalone | NeedLoad | NeedPostLoad | NeedPostLoadSubobjects | WasLoaded). Setting linker to nullptr. See log fo…

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_[View the full topic](https://qa.fmod.com/t/crash-in-ue-5-5-caused-by-fmodstudio/22607)._
