# Crash on android phone

**URL:** <https://qa.fmod.com/t/crash-on-android-phone/15347>\
**Category:** FMOD Engine\
**Created:** [December 28, 2019, 3:00pm UTC](https://qa.fmod.com/t/crash-on-android-phone/15347 "2019-12-28T15:00:54Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![skyman\_cn](https://avatars.discourse-cdn.com/v4/letter/s/a3d4f5/32.png) [@skyman\_cn](https://qa.fmod.com/u/skyman_cn)\
**Post date:** [December 28, 2019, 3:00pm UTC](https://qa.fmod.com/t/crash-on-android-phone/15347/1 "2019-12-28T15:00:54Z")

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Hi, my game crashed on Android. The stack frame is as below:

# GLThread 426(426)

SIGSEGV(SEGV\_MAPERR)

#00 pc 00000000000f4e84 lib/arm64/libfmodstudio.so [arm64-v8a]  
#01 pc 00000000000f4e4c lib/arm64/libfmodstudio.so [arm64-v8a]

The version of FMOD Studio is 2.00.06. Where can I find the full symbol file for libfmodstudio.so?  
Thanks!

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<div class="post-metadata">

**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [January 6, 2020, 3:46am UTC](https://qa.fmod.com/t/crash-on-android-phone/15347/2 "2020-01-06T03:46:15Z")

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By using the fmod logging libraries (libfmodstudioL.so) you should be able to get a usable callstack that can provide more information.
