# Crash on debug log warning- Starvation Detected

**URL:** <https://qa.fmod.com/t/crash-on-debug-log-warning-starvation-detected/19378>\
**Category:** Unity\
**Tags:** unity\
**Created:** [October 9, 2022, 4:24am UTC](https://qa.fmod.com/t/crash-on-debug-log-warning-starvation-detected/19378 "2022-10-09T04:24:52Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![Slashscreen](https://avatars.discourse-cdn.com/v4/letter/s/258eb7/32.png) [@Slashscreen](https://qa.fmod.com/u/Slashscreen)\
**Post date:** [October 9, 2022, 4:24am UTC](https://qa.fmod.com/t/crash-on-debug-log-warning-starvation-detected/19378/1 "2022-10-09T04:24:53Z")

</div>

My unity game keeps crashing my GPU (this is nomral) but this time, I get details involving Fmod. After my crash, I get this stack trace:

```auto
========== OUTPUTTING STACK TRACE ==================

0x00007FF7A4ED0590 (Unity) vk::Image::AccessWholeImage
0x00007FF7A4EDC509 (Unity) GfxDeviceVK::EnsureValidBackbuffer
0x00007FF7A4EA5688 (Unity) vk::RenderPassSwitcher::InternalApply
0x00007FF7A4EDC2D9 (Unity) GfxDeviceVKBase::EnsureCurrentCommandBuffer
0x00007FF7A6422433 (Unity) GfxDeviceWorker::RunCommand
0x00007FF7A64246BB (Unity) GfxDeviceWorker::RunExt
0x00007FF7A64247D8 (Unity) GfxDeviceWorker::RunGfxDeviceWorker
0x00007FF7A4A9A5A7 (Unity) Thread::RunThreadWrapper
0x00007FFA5F047034 (KERNEL32) BaseThreadInitThunk
0x00007FFA5FB026A1 (ntdll) RtlUserThreadStart

========== END OF STACKTRACE ===========

A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in:
 * C:/Users/THEBIG~1/AppData/Local/Temp/Unity/Editor/Crashes
[FMOD] OutputWASAPI::mixerThread : Starvation detected in WASAPI output buffer!
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:558)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:81)

(Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 558)

```

Is this a result of Fmod or is this simply Fmod panicking at everything has fallen apart?

---

<div class="post-metadata">

**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [October 11, 2022, 3:49am UTC](https://qa.fmod.com/t/crash-on-debug-log-warning-starvation-detected/19378/2 "2022-10-11T03:49:00Z")

</div>

Hi,

This warning comes when the buffer is filled with 0s and no actual audio data, which after a crash is not unexpected. So I believe FMOD is just panicking.
