# Crash on OSX when using programmer sound

**URL:** <https://qa.fmod.com/t/crash-on-osx-when-using-programmer-sound/15192>\
**Category:** Unity\
**Created:** [November 7, 2019, 6:35am UTC](https://qa.fmod.com/t/crash-on-osx-when-using-programmer-sound/15192 "2019-11-07T06:35:00Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![fluffben](https://avatars.discourse-cdn.com/v4/letter/f/ecccb3/32.png) [@fluffben](https://qa.fmod.com/u/fluffben)\
**Post date:** [November 13, 2019, 12:53am UTC](https://qa.fmod.com/t/crash-on-osx-when-using-programmer-sound/15192/3 "2019-11-13T00:53:02Z")

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Thanks for getting back to me.  
We’re now hit with that issue: [Linker error with FMOD Studio Unity iOS fmodstudio11009\_v2\_patch2](https://qa.fmod.com/t/linker-error-with-fmod-studio-unity-ios-fmodstudio11009-v2-patch2/14197)

We then changed the wrapper to that. Is there any value you’d advise for exclusive and inclusive?

> ```
> public RESULT getCPUUsage(out uint exclusive, out uint inclusive)
> {
> //return FMOD_Studio_Bus_GetCPUUsage(this.handle, out exclusive, out inclusive);
> exclusive = 1;
> inclusive = 1;
> return RESULT.OK;
> }
> 
> ```

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_[View the full topic](https://qa.fmod.com/t/crash-on-osx-when-using-programmer-sound/15192)._
